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- <!DOCTYPE html>
- <html lang="en">
-
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width,initial-scale=1.0">
- <title>dc-example</title>
- <script src='/libs/dc-sdk/dc.min.js'></script>
- <link href='/libs/dc-sdk/dc.min.css' type='text/css' rel='stylesheet'>
- <link href='../index.css' type='text/css' rel='stylesheet'>
- </head>
-
- <body>
-
- <div id="viewer-container" class="viewer-container"></div>
- <div class="btn-box">
- <ul>
- <li><input type="checkbox" name="check_loop" /> 是否循环 </li>
- <li><button onclick="start()">开始</button></li>
- <li><button onclick="pause()">暂停</button></li>
- <li><button onclick="restore()">继续</button></li>
- </ul>
- </div>
- <script>
- let viewer = undefined
- let flying = undefined
-
- function start(){
- let checked = document.getElementsByName('check_loop')[0].checked
- flying = new DC.Flying(viewer,{
- loop: checked,
- dwellTime:3,
- })
- flying.positions = [
- {lng: 121.46748793889597, lat: 31.22345700031846, alt: 1082.6691622203975, heading: 0.9161118327237789, pitch: -38.63414039808751},
- {lng: 121.49543157056694, lat: 31.219611353179484, alt: 663.5376240776116, heading: 0.9161124649627334, pitch: -38.63418986635751},
- {lng: 121.53162234574106, lat: 31.228003869427294, alt: 1891.926162456467, heading: 298.6565902579582, pitch: -33.67285705092492},
- {lng: 121.54438164431083, lat: 31.25201585389836, alt: 1441.4625182144541, heading: 298.65660919687264, pitch: -33.6728415156399}
- ]
- flying.start()
- }
-
- function pause(){
- flying.pause()
- }
-
- function restore(){
- flying.restore()
- }
-
- function initViewer() {
- viewer = new DC.Viewer('viewer-container')
- let baseLayer = DC.ImageryLayerFactory.createAmapImageryLayer({
- style: 'img',
- crs:'WGS84'
- })
- baseLayer.defaultBrightness = 0.1
- viewer.addBaseLayer( baseLayer)
- let layer = new DC.TilesetLayer('layer').addTo(viewer)
- let tileset = new DC.Tileset(
- '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
- )
- let customShader = new DC.CustomShader({
- fragmentShaderText:`
- void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
- vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
- float glowRange = 100.0; // 光环的移动范围(高度)
- vec4 temp = vec4(0.2, 0.5, 1.0, 1.0); // 颜色
- temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
- // 动态光环
- float time = fract(czm_frameNumber / 360.0);
- time = abs(time - 0.5) * 2.0;
- float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
- material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
- }
- `
- })
- tileset.setCustomShader(customShader)
- layer.addOverlay(tileset)
-
- viewer.flyTo(tileset)
- }
- DC.ready({
- baseUrl:'../libs/dc-sdk/resources/'
- }).then(initViewer)
- </script>
- </body>
- </html>
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