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around_point.html 2.2KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width,initial-scale=1.0">
  6. <title>dc-example</title>
  7. <script src='/libs/dc-sdk/dc.min.js'></script>
  8. <link href='/libs/dc-sdk/dc.min.css' type='text/css' rel='stylesheet'>
  9. <link href='../index.css' type='text/css' rel='stylesheet'>
  10. </head>
  11. <body>
  12. <div id="viewer-container" class="viewer-container"></div>
  13. <div class="btn-box">
  14. <ul>
  15. <li><button onclick="start()">开始</button></li>
  16. <li><button onclick="stop()">结束</button></li>
  17. </ul>
  18. </div>
  19. <script>
  20. let viewer = undefined
  21. let aroundPoint = undefined
  22. function start(){
  23. aroundPoint.start()
  24. }
  25. function stop(){
  26. aroundPoint.stop()
  27. }
  28. function initViewer() {
  29. viewer = new DC.Viewer('viewer-container')
  30. let baseLayer = DC.ImageryLayerFactory.createImageryLayer(DC.ImageryType.AMAP,{
  31. style:'img',
  32. crs:'WGS84'
  33. })
  34. viewer.addBaseLayer( baseLayer,{
  35. brightness : 0.1
  36. })
  37. aroundPoint = new DC.AroundPoint(viewer,'121.48914778697578,31.21498411014459',{pitch:-41,range:2000})
  38. let layer = new DC.TilesetLayer('layer').addTo(viewer)
  39. let tileset = new DC.Tileset(
  40. '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
  41. )
  42. let customShader = new DC.CustomShader({
  43. fragmentShaderText:`
  44. void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
  45. vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
  46. float glowRange = 100.0; // 光环的移动范围(高度)
  47. vec4 temp = vec4(0.2, 0.5, 1.0, 1.0); // 颜色
  48. temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
  49. // 动态光环
  50. float time = fract(czm_frameNumber / 360.0);
  51. time = abs(time - 0.5) * 2.0;
  52. float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
  53. material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
  54. }
  55. `
  56. })
  57. tileset.setCustomShader(customShader)
  58. layer.addOverlay(tileset)
  59. viewer.flyTo(tileset)
  60. }
  61. DC.ready({
  62. baseUrl:'../libs/dc-sdk/resources/'
  63. }).then(initViewer)
  64. </script>
  65. </body>
  66. </html>