Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

bloom.html 2.8KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <meta name="viewport" content="width=device-width,initial-scale=1.0" />
  6. <title>dc-example</title>
  7. <script src="/libs/dc-sdk/dc.min.js"></script>
  8. <script src="../dat.gui.min.js"></script>
  9. <link href="/libs/dc-sdk/dc.min.css" type="text/css" rel="stylesheet" />
  10. <link href="../index.css" type="text/css" rel="stylesheet" />
  11. </head>
  12. <body>
  13. <div id="viewer-container" class="viewer-container"></div>
  14. <script>
  15. DC.config.baseUrl = '../libs/dc-sdk/resources/'
  16. let viewer = new DC.Viewer('viewer-container')
  17. let effect = new DC.Effect(viewer)
  18. effect.bloom.enable = true
  19. effect.bloom.brightness = 0.3
  20. let layer = new DC.TilesetLayer('layer')
  21. viewer.addLayer(layer)
  22. let build = new DC.Tileset(
  23. 'http://resource.dvgis.cn/data/3dtiles/ljz/tileset.json',
  24. { skipLevels: true }
  25. )
  26. let customShader = new DC.CustomShader({
  27. fragmentShaderText: `
  28. void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
  29. vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
  30. float glowRange = 100.0; // 光环的移动范围(高度)
  31. vec4 temp = vec4(0.2, 0.5, 1.0, 1.0); // 颜色
  32. temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
  33. // 动态光环
  34. float time = fract(czm_frameNumber / 360.0);
  35. time = abs(time - 0.5) * 2.0;
  36. float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
  37. material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
  38. }
  39. `,
  40. })
  41. build.setCustomShader(customShader)
  42. layer.addOverlay(build)
  43. viewer.flyTo(build)
  44. let controls = {
  45. enable: true,
  46. contrast: 128,
  47. brightness: 0.3,
  48. delta: 1,
  49. sigma: 3.8,
  50. stepSize: 5,
  51. }
  52. let gui = new dat.GUI()
  53. gui.add(controls, 'enable').onChange((value) => {
  54. effect.bloom.enable = value
  55. })
  56. gui
  57. .add(controls, 'contrast', 0, 255)
  58. .step(1)
  59. .onChange((value) => {
  60. effect.bloom.contrast = value
  61. })
  62. gui
  63. .add(controls, 'brightness', -5, 5)
  64. .step(0.1)
  65. .onChange((value) => {
  66. effect.bloom.brightness = value
  67. })
  68. gui
  69. .add(controls, 'delta', 0, 5)
  70. .step(0.1)
  71. .onChange((value) => {
  72. effect.bloom.delta = value
  73. })
  74. gui
  75. .add(controls, 'sigma', 0, 5)
  76. .step(0.1)
  77. .onChange((value) => {
  78. effect.bloom.delta = value
  79. })
  80. gui
  81. .add(controls, 'stepSize', 0, 10)
  82. .step(0.1)
  83. .onChange((value) => {
  84. effect.bloom.delta = value
  85. })
  86. </script>
  87. </body>
  88. </html>