| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 | <!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width,initial-scale=1.0" />
    <title>dc-example</title>
    <script src="/libs/dc-sdk/dc.min.js"></script>
    <script src="../dat.gui.min.js"></script>
    <link href="/libs/dc-sdk/dc.min.css" type="text/css" rel="stylesheet" />
    <link href="../index.css" type="text/css" rel="stylesheet" />
  </head>
  <body>
    <div id="viewer-container" class="viewer-container"></div>
    <script>
      DC.config.baseUrl = '../libs/dc-sdk/resources/'
      let viewer = new DC.Viewer('viewer-container')
      let effect = new DC.Effect(viewer)
      effect.bloom.enable = true
      effect.bloom.brightness = 0.3
      let layer = new DC.TilesetLayer('layer')
      viewer.addLayer(layer)
      let build = new DC.Tileset(
        'http://resource.dvgis.cn/data/3dtiles/ljz/tileset.json',
        { skipLevels: true }
      )
      let customShader = new DC.CustomShader({
        fragmentShaderText: `
      void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
         vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
         float glowRange = 100.0; // 光环的移动范围(高度)
         vec4 temp = vec4(0.2,  0.5, 1.0, 1.0); // 颜色
         temp *= vec4(vec3(position.z / 100.0), 1.0);  // 渐变
         // 动态光环
         float time = fract(czm_frameNumber / 360.0);
         time = abs(time - 0.5) * 2.0;
         float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
         material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
       }
      `,
      })
      build.setCustomShader(customShader)
      layer.addOverlay(build)
      viewer.flyTo(build)
      let controls = {
        enable: true,
        contrast: 128,
        brightness: 0.3,
        delta: 1,
        sigma: 3.8,
        stepSize: 5,
      }
      let gui = new dat.GUI()
      gui.add(controls, 'enable').onChange((value) => {
        effect.bloom.enable = value
      })
      gui
        .add(controls, 'contrast', 0, 255)
        .step(1)
        .onChange((value) => {
          effect.bloom.contrast = value
        })
      gui
        .add(controls, 'brightness', -5, 5)
        .step(0.1)
        .onChange((value) => {
          effect.bloom.brightness = value
        })
      gui
        .add(controls, 'delta', 0, 5)
        .step(0.1)
        .onChange((value) => {
          effect.bloom.delta = value
        })
      gui
        .add(controls, 'sigma', 0, 5)
        .step(0.1)
        .onChange((value) => {
          effect.bloom.delta = value
        })
      gui
        .add(controls, 'stepSize', 0, 10)
        .step(0.1)
        .onChange((value) => {
          effect.bloom.delta = value
        })
    </script>
  </body>
</html>
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