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flying.html 3.3KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <meta name="viewport" content="width=device-width,initial-scale=1.0" />
  6. <title>dc-example</title>
  7. <script src="/libs/dc-sdk/dc.min.js"></script>
  8. <link href="/libs/dc-sdk/dc.min.css" type="text/css" rel="stylesheet" />
  9. <link href="../index.css" type="text/css" rel="stylesheet" />
  10. </head>
  11. <body>
  12. <div id="viewer-container" class="viewer-container"></div>
  13. <div class="btn-box">
  14. <ul>
  15. <li><input type="checkbox" name="check_loop" /> 是否循环</li>
  16. <li><button onclick="start()">开始</button></li>
  17. <li><button onclick="pause()">暂停</button></li>
  18. <li><button onclick="restore()">继续</button></li>
  19. </ul>
  20. </div>
  21. <script>
  22. DC.config.baseUrl = '../libs/dc-sdk/resources/'
  23. let viewer = new DC.Viewer('viewer-container')
  24. let baseLayer = DC.ImageryLayerFactory.createAMapImageryLayer({
  25. style: 'img',
  26. crs: 'WGS84',
  27. })
  28. viewer.addBaseLayer(baseLayer, { brightness: 0.1 })
  29. let layer = new DC.TilesetLayer('layer').addTo(viewer)
  30. let tileset = new DC.Tileset(
  31. '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
  32. )
  33. let customShader = new DC.CustomShader({
  34. fragmentShaderText: `
  35. void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
  36. vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
  37. float glowRange = 100.0; // 光环的移动范围(高度)
  38. vec4 temp = vec4(0.2, 0.5, 1.0, 1.0); // 颜色
  39. temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
  40. // 动态光环
  41. float time = fract(czm_frameNumber / 360.0);
  42. time = abs(time - 0.5) * 2.0;
  43. float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
  44. material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
  45. }
  46. `,
  47. })
  48. tileset.setCustomShader(customShader)
  49. layer.addOverlay(tileset)
  50. viewer.flyTo(tileset)
  51. let flying = undefined
  52. function start() {
  53. let checked = document.getElementsByName('check_loop')[0].checked
  54. flying = new DC.Flying(viewer, {
  55. loop: checked,
  56. dwellTime: 3,
  57. })
  58. flying.positions = [
  59. {
  60. lng: 121.46748793889597,
  61. lat: 31.22345700031846,
  62. alt: 1082.6691622203975,
  63. heading: 0.9161118327237789,
  64. pitch: -38.63414039808751,
  65. },
  66. {
  67. lng: 121.49543157056694,
  68. lat: 31.219611353179484,
  69. alt: 663.5376240776116,
  70. heading: 0.9161124649627334,
  71. pitch: -38.63418986635751,
  72. },
  73. {
  74. lng: 121.53162234574106,
  75. lat: 31.228003869427294,
  76. alt: 1891.926162456467,
  77. heading: 298.6565902579582,
  78. pitch: -33.67285705092492,
  79. },
  80. {
  81. lng: 121.54438164431083,
  82. lat: 31.25201585389836,
  83. alt: 1441.4625182144541,
  84. heading: 298.65660919687264,
  85. pitch: -33.6728415156399,
  86. },
  87. ]
  88. flying.start()
  89. }
  90. function pause() {
  91. flying.pause()
  92. }
  93. function restore() {
  94. flying.restore()
  95. }
  96. </script>
  97. </body>
  98. </html>