| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 | 
							- import Check from './Check.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import defineProperties from './defineProperties.js';
 - import DeveloperError from './DeveloperError.js';
 - import Spline from './Spline.js';
 - 
 -     /**
 -      * A spline that linearly interpolates over an array of weight values used by morph targets.
 -      *
 -      * @alias WeightSpline
 -      * @constructor
 -      *
 -      * @param {Object} options Object with the following properties:
 -      * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point.
 -      *                The values are in no way connected to the clock time. They are the parameterization for the curve.
 -      * @param {Number[]} options.weights The array of floating-point control weights given. The weights are ordered such
 -      *                that all weights for the targets are given in chronological order and order in which they appear in
 -      *                the glTF from which the morph targets come. This means for 2 targets, weights = [w(0,0), w(0,1), w(1,0), w(1,1) ...]
 -      *                where i and j in w(i,j) are the time indices and target indices, respectively.
 -      *
 -      * @exception {DeveloperError} weights.length must be greater than or equal to 2.
 -      * @exception {DeveloperError} times.length must be a factor of weights.length.
 -      *
 -      *
 -      * @example
 -      * var times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ];
 -      * var weights = [0.0, 1.0, 0.25, 0.75, 0.5, 0.5, 0.75, 0.25, 1.0, 0.0]; //Two targets
 -      * var spline = new Cesium.WeightSpline({
 -      *     times : times,
 -      *     weights : weights
 -      * });
 -      *
 -      * var p0 = spline.evaluate(times[0]);
 -      *
 -      * @see LinearSpline
 -      * @see HermiteSpline
 -      * @see CatmullRomSpline
 -      * @see QuaternionSpline
 -      */
 -     function WeightSpline(options) {
 -         options = defaultValue(options, defaultValue.EMPTY_OBJECT);
 - 
 -         var weights = options.weights;
 -         var times = options.times;
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('weights', weights);
 -         Check.defined('times', times);
 -         Check.typeOf.number.greaterThanOrEquals('weights.length', weights.length, 3);
 -         if (weights.length % times.length !== 0) {
 -             throw new DeveloperError('times.length must be a factor of weights.length.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         this._times = times;
 -         this._weights = weights;
 -         this._count = weights.length / times.length;
 - 
 -         this._lastTimeIndex = 0;
 -     }
 - 
 -     defineProperties(WeightSpline.prototype, {
 -         /**
 -          * An array of times for the control weights.
 -          *
 -          * @memberof WeightSpline.prototype
 -          *
 -          * @type {Number[]}
 -          * @readonly
 -          */
 -         times : {
 -             get : function() {
 -                 return this._times;
 -             }
 -         },
 - 
 -         /**
 -          * An array of floating-point array control weights.
 -          *
 -          * @memberof WeightSpline.prototype
 -          *
 -          * @type {Number[]}
 -          * @readonly
 -          */
 -         weights : {
 -             get : function() {
 -                 return this._weights;
 -             }
 -         }
 -     });
 - 
 -     /**
 -      * Finds an index <code>i</code> in <code>times</code> such that the parameter
 -      * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>.
 -      * @function
 -      *
 -      * @param {Number} time The time.
 -      * @returns {Number} The index for the element at the start of the interval.
 -      *
 -      * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
 -      *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
 -      *                             in the array <code>times</code>.
 -      */
 -     WeightSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;
 - 
 -     /**
 -      * Wraps the given time to the period covered by the spline.
 -      * @function
 -      *
 -      * @param {Number} time The time.
 -      * @return {Number} The time, wrapped around to the updated animation.
 -      */
 -     WeightSpline.prototype.wrapTime = Spline.prototype.wrapTime;
 - 
 -     /**
 -      * Clamps the given time to the period covered by the spline.
 -      * @function
 -      *
 -      * @param {Number} time The time.
 -      * @return {Number} The time, clamped to the animation period.
 -      */
 -     WeightSpline.prototype.clampTime = Spline.prototype.clampTime;
 - 
 -     /**
 -      * Evaluates the curve at a given time.
 -      *
 -      * @param {Number} time The time at which to evaluate the curve.
 -      * @param {Number[]} [result] The object onto which to store the result.
 -      * @returns {Number[]} The modified result parameter or a new instance of the point on the curve at the given time.
 -      *
 -      * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
 -      *                             is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
 -      *                             in the array <code>times</code>.
 -      */
 -     WeightSpline.prototype.evaluate = function(time, result) {
 -         var weights = this.weights;
 -         var times = this.times;
 - 
 -         var i = this._lastTimeIndex = this.findTimeInterval(time, this._lastTimeIndex);
 -         var u = (time - times[i]) / (times[i + 1] - times[i]);
 - 
 -         if (!defined(result)) {
 -             result = new Array(this._count);
 -         }
 - 
 -         for (var j = 0; j < this._count; j++) {
 -             var index = (i * this._count) + j;
 -             result[j] = weights[index] * (1.0 - u) + weights[index + this._count] * u;
 -         }
 - 
 -         return result;
 -     };
 - export default WeightSpline;
 
 
  |