| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551 | 
							- import BoundingSphere from './BoundingSphere.js';
 - import Cartesian3 from './Cartesian3.js';
 - import ComponentDatatype from './ComponentDatatype.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import DeveloperError from './DeveloperError.js';
 - import Ellipsoid from './Ellipsoid.js';
 - import Geometry from './Geometry.js';
 - import GeometryAttribute from './GeometryAttribute.js';
 - import GeometryAttributes from './GeometryAttributes.js';
 - import IndexDatatype from './IndexDatatype.js';
 - import CesiumMath from './Math.js';
 - import PrimitiveType from './PrimitiveType.js';
 - import VertexFormat from './VertexFormat.js';
 - import WallGeometryLibrary from './WallGeometryLibrary.js';
 - 
 -     var scratchCartesian3Position1 = new Cartesian3();
 -     var scratchCartesian3Position2 = new Cartesian3();
 -     var scratchCartesian3Position3 = new Cartesian3();
 -     var scratchCartesian3Position4 = new Cartesian3();
 -     var scratchCartesian3Position5 = new Cartesian3();
 -     var scratchBitangent = new Cartesian3();
 -     var scratchTangent = new Cartesian3();
 -     var scratchNormal = new Cartesian3();
 - 
 -     /**
 -      * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
 -      * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
 -      *
 -      * @alias WallGeometry
 -      * @constructor
 -      *
 -      * @param {Object} options Object with the following properties:
 -      * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
 -      * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
 -      * @param {Number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
 -      *        wall at <code>positions</code>. If undefined, the height of each position in used.
 -      * @param {Number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
 -      *        wall at <code>positions</code>. If undefined, the height at each position is 0.0.
 -      * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
 -      * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
 -      *
 -      * @exception {DeveloperError} positions length must be greater than or equal to 2.
 -      * @exception {DeveloperError} positions and maximumHeights must have the same length.
 -      * @exception {DeveloperError} positions and minimumHeights must have the same length.
 -      *
 -      * @see WallGeometry#createGeometry
 -      * @see WallGeometry#fromConstantHeight
 -      *
 -      * @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
 -      *
 -      * @example
 -      * // create a wall that spans from ground level to 10000 meters
 -      * var wall = new Cesium.WallGeometry({
 -      *   positions : Cesium.Cartesian3.fromDegreesArrayHeights([
 -      *     19.0, 47.0, 10000.0,
 -      *     19.0, 48.0, 10000.0,
 -      *     20.0, 48.0, 10000.0,
 -      *     20.0, 47.0, 10000.0,
 -      *     19.0, 47.0, 10000.0
 -      *   ])
 -      * });
 -      * var geometry = Cesium.WallGeometry.createGeometry(wall);
 -      */
 -     function WallGeometry(options) {
 -         options = defaultValue(options, defaultValue.EMPTY_OBJECT);
 - 
 -         var wallPositions = options.positions;
 -         var maximumHeights = options.maximumHeights;
 -         var minimumHeights = options.minimumHeights;
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(wallPositions)) {
 -             throw new DeveloperError('options.positions is required.');
 -         }
 -         if (defined(maximumHeights) && maximumHeights.length !== wallPositions.length) {
 -             throw new DeveloperError('options.positions and options.maximumHeights must have the same length.');
 -         }
 -         if (defined(minimumHeights) && minimumHeights.length !== wallPositions.length) {
 -             throw new DeveloperError('options.positions and options.minimumHeights must have the same length.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
 -         var granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE);
 -         var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
 - 
 -         this._positions = wallPositions;
 -         this._minimumHeights = minimumHeights;
 -         this._maximumHeights = maximumHeights;
 -         this._vertexFormat = VertexFormat.clone(vertexFormat);
 -         this._granularity = granularity;
 -         this._ellipsoid = Ellipsoid.clone(ellipsoid);
 -         this._workerName = 'createWallGeometry';
 - 
 -         var numComponents = 1 + wallPositions.length * Cartesian3.packedLength + 2;
 -         if (defined(minimumHeights)) {
 -             numComponents += minimumHeights.length;
 -         }
 -         if (defined(maximumHeights)) {
 -             numComponents += maximumHeights.length;
 -         }
 - 
 -         /**
 -          * The number of elements used to pack the object into an array.
 -          * @type {Number}
 -          */
 -         this.packedLength = numComponents + Ellipsoid.packedLength + VertexFormat.packedLength + 1;
 -     }
 - 
 -     /**
 -      * Stores the provided instance into the provided array.
 -      *
 -      * @param {WallGeometry} value The value to pack.
 -      * @param {Number[]} array The array to pack into.
 -      * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 -      *
 -      * @returns {Number[]} The array that was packed into
 -      */
 -     WallGeometry.pack = function(value, array, startingIndex) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(value)) {
 -             throw new DeveloperError('value is required');
 -         }
 -         if (!defined(array)) {
 -             throw new DeveloperError('array is required');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         var i;
 - 
 -         var positions = value._positions;
 -         var length = positions.length;
 -         array[startingIndex++] = length;
 - 
 -         for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
 -             Cartesian3.pack(positions[i], array, startingIndex);
 -         }
 - 
 -         var minimumHeights = value._minimumHeights;
 -         length = defined(minimumHeights) ? minimumHeights.length : 0;
 -         array[startingIndex++] = length;
 - 
 -         if (defined(minimumHeights)) {
 -             for (i = 0; i < length; ++i) {
 -                 array[startingIndex++] = minimumHeights[i];
 -             }
 -         }
 - 
 -         var maximumHeights = value._maximumHeights;
 -         length = defined(maximumHeights) ? maximumHeights.length : 0;
 -         array[startingIndex++] = length;
 - 
 -         if (defined(maximumHeights)) {
 -             for (i = 0; i < length; ++i) {
 -                 array[startingIndex++] = maximumHeights[i];
 -             }
 -         }
 - 
 -         Ellipsoid.pack(value._ellipsoid, array, startingIndex);
 -         startingIndex += Ellipsoid.packedLength;
 - 
 -         VertexFormat.pack(value._vertexFormat, array, startingIndex);
 -         startingIndex += VertexFormat.packedLength;
 - 
 -         array[startingIndex] = value._granularity;
 - 
 -         return array;
 -     };
 - 
 -     var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
 -     var scratchVertexFormat = new VertexFormat();
 -     var scratchOptions = {
 -         positions : undefined,
 -         minimumHeights : undefined,
 -         maximumHeights : undefined,
 -         ellipsoid : scratchEllipsoid,
 -         vertexFormat : scratchVertexFormat,
 -         granularity : undefined
 -     };
 - 
 -     /**
 -      * Retrieves an instance from a packed array.
 -      *
 -      * @param {Number[]} array The packed array.
 -      * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 -      * @param {WallGeometry} [result] The object into which to store the result.
 -      * @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
 -      */
 -     WallGeometry.unpack = function(array, startingIndex, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(array)) {
 -             throw new DeveloperError('array is required');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         var i;
 - 
 -         var length = array[startingIndex++];
 -         var positions = new Array(length);
 - 
 -         for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
 -             positions[i] = Cartesian3.unpack(array, startingIndex);
 -         }
 - 
 -         length = array[startingIndex++];
 -         var minimumHeights;
 - 
 -         if (length > 0) {
 -             minimumHeights = new Array(length);
 -             for (i = 0; i < length; ++i) {
 -                 minimumHeights[i] = array[startingIndex++];
 -             }
 -         }
 - 
 -         length = array[startingIndex++];
 -         var maximumHeights;
 - 
 -         if (length > 0) {
 -             maximumHeights = new Array(length);
 -             for (i = 0; i < length; ++i) {
 -                 maximumHeights[i] = array[startingIndex++];
 -             }
 -         }
 - 
 -         var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
 -         startingIndex += Ellipsoid.packedLength;
 - 
 -         var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat);
 -         startingIndex += VertexFormat.packedLength;
 - 
 -         var granularity = array[startingIndex];
 - 
 -         if (!defined(result)) {
 -             scratchOptions.positions = positions;
 -             scratchOptions.minimumHeights = minimumHeights;
 -             scratchOptions.maximumHeights = maximumHeights;
 -             scratchOptions.granularity = granularity;
 -             return new WallGeometry(scratchOptions);
 -         }
 - 
 -         result._positions = positions;
 -         result._minimumHeights = minimumHeights;
 -         result._maximumHeights = maximumHeights;
 -         result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
 -         result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
 -         result._granularity = granularity;
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
 -      * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
 -      *
 -      * @param {Object} options Object with the following properties:
 -      * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
 -      * @param {Number} [options.maximumHeight] A constant that defines the maximum height of the
 -      *        wall at <code>positions</code>. If undefined, the height of each position in used.
 -      * @param {Number} [options.minimumHeight] A constant that defines the minimum height of the
 -      *        wall at <code>positions</code>. If undefined, the height at each position is 0.0.
 -      * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
 -      * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
 -      * @returns {WallGeometry}
 -      *
 -      *
 -      * @example
 -      * // create a wall that spans from 10000 meters to 20000 meters
 -      * var wall = Cesium.WallGeometry.fromConstantHeights({
 -      *   positions : Cesium.Cartesian3.fromDegreesArray([
 -      *     19.0, 47.0,
 -      *     19.0, 48.0,
 -      *     20.0, 48.0,
 -      *     20.0, 47.0,
 -      *     19.0, 47.0,
 -      *   ]),
 -      *   minimumHeight : 20000.0,
 -      *   maximumHeight : 10000.0
 -      * });
 -      * var geometry = Cesium.WallGeometry.createGeometry(wall);
 -      *
 -      * @see WallGeometry#createGeometry
 -      */
 -     WallGeometry.fromConstantHeights = function(options) {
 -         options = defaultValue(options, defaultValue.EMPTY_OBJECT);
 -         var positions = options.positions;
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(positions)) {
 -             throw new DeveloperError('options.positions is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         var minHeights;
 -         var maxHeights;
 - 
 -         var min = options.minimumHeight;
 -         var max = options.maximumHeight;
 - 
 -         var doMin = defined(min);
 -         var doMax = defined(max);
 -         if (doMin || doMax) {
 -             var length = positions.length;
 -             minHeights = (doMin) ? new Array(length) : undefined;
 -             maxHeights = (doMax) ? new Array(length) : undefined;
 - 
 -             for (var i = 0; i < length; ++i) {
 -                 if (doMin) {
 -                     minHeights[i] = min;
 -                 }
 - 
 -                 if (doMax) {
 -                     maxHeights[i] = max;
 -                 }
 -             }
 -         }
 - 
 -         var newOptions = {
 -             positions : positions,
 -             maximumHeights : maxHeights,
 -             minimumHeights : minHeights,
 -             ellipsoid : options.ellipsoid,
 -             vertexFormat : options.vertexFormat
 -         };
 -         return new WallGeometry(newOptions);
 -     };
 - 
 -     /**
 -      * Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
 -      *
 -      * @param {WallGeometry} wallGeometry A description of the wall.
 -      * @returns {Geometry|undefined} The computed vertices and indices.
 -      */
 -     WallGeometry.createGeometry = function(wallGeometry) {
 -         var wallPositions = wallGeometry._positions;
 -         var minimumHeights = wallGeometry._minimumHeights;
 -         var maximumHeights = wallGeometry._maximumHeights;
 -         var vertexFormat = wallGeometry._vertexFormat;
 -         var granularity = wallGeometry._granularity;
 -         var ellipsoid = wallGeometry._ellipsoid;
 - 
 -         var pos = WallGeometryLibrary.computePositions(ellipsoid, wallPositions, maximumHeights, minimumHeights, granularity, true);
 -         if (!defined(pos)) {
 -             return;
 -         }
 - 
 -         var bottomPositions = pos.bottomPositions;
 -         var topPositions = pos.topPositions;
 -         var numCorners = pos.numCorners;
 - 
 -         var length = topPositions.length;
 -         var size = length * 2;
 - 
 -         var positions = vertexFormat.position ? new Float64Array(size) : undefined;
 -         var normals = vertexFormat.normal ? new Float32Array(size) : undefined;
 -         var tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
 -         var bitangents = vertexFormat.bitangent ? new Float32Array(size) : undefined;
 -         var textureCoordinates = vertexFormat.st ? new Float32Array(size / 3 * 2) : undefined;
 - 
 -         var positionIndex = 0;
 -         var normalIndex = 0;
 -         var bitangentIndex = 0;
 -         var tangentIndex = 0;
 -         var stIndex = 0;
 - 
 -         // add lower and upper points one after the other, lower
 -         // points being even and upper points being odd
 -         var normal = scratchNormal;
 -         var tangent = scratchTangent;
 -         var bitangent = scratchBitangent;
 -         var recomputeNormal = true;
 -         length /= 3;
 -         var i;
 -         var s = 0;
 -         var ds = 1/(length - wallPositions.length + 1);
 -         for (i = 0; i < length; ++i) {
 -             var i3 = i * 3;
 -             var topPosition = Cartesian3.fromArray(topPositions, i3, scratchCartesian3Position1);
 -             var bottomPosition = Cartesian3.fromArray(bottomPositions, i3, scratchCartesian3Position2);
 -             if (vertexFormat.position) {
 -                 // insert the lower point
 -                 positions[positionIndex++] = bottomPosition.x;
 -                 positions[positionIndex++] = bottomPosition.y;
 -                 positions[positionIndex++] = bottomPosition.z;
 - 
 -                 // insert the upper point
 -                 positions[positionIndex++] = topPosition.x;
 -                 positions[positionIndex++] = topPosition.y;
 -                 positions[positionIndex++] = topPosition.z;
 -             }
 - 
 -             if (vertexFormat.st) {
 -                 textureCoordinates[stIndex++] = s;
 -                 textureCoordinates[stIndex++] = 0.0;
 - 
 -                 textureCoordinates[stIndex++] = s;
 -                 textureCoordinates[stIndex++] = 1.0;
 -             }
 - 
 -             if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
 -                 var nextPosition;
 -                 var nextTop = Cartesian3.clone(Cartesian3.ZERO, scratchCartesian3Position5);
 -                 var groundPosition = ellipsoid.scaleToGeodeticSurface(Cartesian3.fromArray(topPositions, i3, scratchCartesian3Position2), scratchCartesian3Position2);
 -                 if (i + 1 < length) {
 -                     nextPosition = ellipsoid.scaleToGeodeticSurface(Cartesian3.fromArray(topPositions, i3 + 3, scratchCartesian3Position3), scratchCartesian3Position3);
 -                     nextTop = Cartesian3.fromArray(topPositions, i3 + 3, scratchCartesian3Position5);
 -                 }
 - 
 -                 if (recomputeNormal) {
 -                     var scalednextPosition = Cartesian3.subtract(nextTop, topPosition, scratchCartesian3Position4);
 -                     var scaledGroundPosition = Cartesian3.subtract(groundPosition, topPosition, scratchCartesian3Position1);
 -                     normal = Cartesian3.normalize(Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal), normal);
 -                     recomputeNormal = false;
 -                 }
 - 
 -                 if (Cartesian3.equalsEpsilon(nextPosition, groundPosition, CesiumMath.EPSILON10)) {
 -                     recomputeNormal = true;
 -                 } else {
 -                     s += ds;
 -                     if (vertexFormat.tangent) {
 -                         tangent = Cartesian3.normalize(Cartesian3.subtract(nextPosition, groundPosition, tangent), tangent);
 -                     }
 -                     if (vertexFormat.bitangent) {
 -                         bitangent = Cartesian3.normalize(Cartesian3.cross(normal, tangent, bitangent), bitangent);
 -                     }
 -                 }
 - 
 -                 if (vertexFormat.normal) {
 -                     normals[normalIndex++] = normal.x;
 -                     normals[normalIndex++] = normal.y;
 -                     normals[normalIndex++] = normal.z;
 - 
 -                     normals[normalIndex++] = normal.x;
 -                     normals[normalIndex++] = normal.y;
 -                     normals[normalIndex++] = normal.z;
 -                 }
 - 
 -                 if (vertexFormat.tangent) {
 -                     tangents[tangentIndex++] = tangent.x;
 -                     tangents[tangentIndex++] = tangent.y;
 -                     tangents[tangentIndex++] = tangent.z;
 - 
 -                     tangents[tangentIndex++] = tangent.x;
 -                     tangents[tangentIndex++] = tangent.y;
 -                     tangents[tangentIndex++] = tangent.z;
 -                 }
 - 
 -                 if (vertexFormat.bitangent) {
 -                     bitangents[bitangentIndex++] = bitangent.x;
 -                     bitangents[bitangentIndex++] = bitangent.y;
 -                     bitangents[bitangentIndex++] = bitangent.z;
 - 
 -                     bitangents[bitangentIndex++] = bitangent.x;
 -                     bitangents[bitangentIndex++] = bitangent.y;
 -                     bitangents[bitangentIndex++] = bitangent.z;
 -                 }
 -             }
 -         }
 - 
 -         var attributes = new GeometryAttributes();
 - 
 -         if (vertexFormat.position) {
 -             attributes.position = new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.DOUBLE,
 -                 componentsPerAttribute : 3,
 -                 values : positions
 -             });
 -         }
 - 
 -         if (vertexFormat.normal) {
 -             attributes.normal = new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.FLOAT,
 -                 componentsPerAttribute : 3,
 -                 values : normals
 -             });
 -         }
 - 
 -         if (vertexFormat.tangent) {
 -             attributes.tangent = new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.FLOAT,
 -                 componentsPerAttribute : 3,
 -                 values : tangents
 -             });
 -         }
 - 
 -         if (vertexFormat.bitangent) {
 -             attributes.bitangent = new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.FLOAT,
 -                 componentsPerAttribute : 3,
 -                 values : bitangents
 -             });
 -         }
 - 
 -         if (vertexFormat.st) {
 -             attributes.st = new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.FLOAT,
 -                 componentsPerAttribute : 2,
 -                 values : textureCoordinates
 -             });
 -         }
 - 
 -         // prepare the side walls, two triangles for each wall
 -         //
 -         //    A (i+1)  B (i+3) E
 -         //    +--------+-------+
 -         //    |      / |      /|    triangles:  A C B
 -         //    |     /  |     / |                B C D
 -         //    |    /   |    /  |
 -         //    |   /    |   /   |
 -         //    |  /     |  /    |
 -         //    | /      | /     |
 -         //    +--------+-------+
 -         //    C (i)    D (i+2) F
 -         //
 - 
 -         var numVertices = size / 3;
 -         size -= 6 * (numCorners + 1);
 -         var indices = IndexDatatype.createTypedArray(numVertices, size);
 - 
 -         var edgeIndex = 0;
 -         for (i = 0; i < numVertices - 2; i += 2) {
 -             var LL = i;
 -             var LR = i + 2;
 -             var pl = Cartesian3.fromArray(positions, LL * 3, scratchCartesian3Position1);
 -             var pr = Cartesian3.fromArray(positions, LR * 3, scratchCartesian3Position2);
 -             if (Cartesian3.equalsEpsilon(pl, pr, CesiumMath.EPSILON10)) {
 -                 continue;
 -             }
 -             var UL = i + 1;
 -             var UR = i + 3;
 - 
 -             indices[edgeIndex++] = UL;
 -             indices[edgeIndex++] = LL;
 -             indices[edgeIndex++] = UR;
 -             indices[edgeIndex++] = UR;
 -             indices[edgeIndex++] = LL;
 -             indices[edgeIndex++] = LR;
 -         }
 - 
 -         return new Geometry({
 -             attributes : attributes,
 -             indices : indices,
 -             primitiveType : PrimitiveType.TRIANGLES,
 -             boundingSphere : new BoundingSphere.fromVertices(positions)
 -         });
 -     };
 - export default WallGeometry;
 
 
  |