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							- import AttributeCompression from './AttributeCompression.js';
 - import Cartesian2 from './Cartesian2.js';
 - import Cartesian3 from './Cartesian3.js';
 - import ComponentDatatype from './ComponentDatatype.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import CesiumMath from './Math.js';
 - import Matrix4 from './Matrix4.js';
 - import TerrainQuantization from './TerrainQuantization.js';
 - 
 -     var cartesian3Scratch = new Cartesian3();
 -     var cartesian3DimScratch = new Cartesian3();
 -     var cartesian2Scratch = new Cartesian2();
 -     var matrix4Scratch = new Matrix4();
 -     var matrix4Scratch2 = new Matrix4();
 - 
 -     var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
 - 
 -     /**
 -      * Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
 -      * are unpacked in the vertex shader.
 -      *
 -      * @alias TerrainEncoding
 -      * @constructor
 -      *
 -      * @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
 -      * @param {Number} minimumHeight The minimum height.
 -      * @param {Number} maximumHeight The maximum height.
 -      * @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
 -      * @param {Boolean} hasVertexNormals If the mesh has vertex normals.
 -      * @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
 -      *
 -      * @private
 -      */
 -     function TerrainEncoding(axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT) {
 -         var quantization = TerrainQuantization.NONE;
 -         var center;
 -         var toENU;
 -         var matrix;
 - 
 -         if (defined(axisAlignedBoundingBox) && defined(minimumHeight) && defined(maximumHeight) && defined(fromENU)) {
 -             var minimum = axisAlignedBoundingBox.minimum;
 -             var maximum = axisAlignedBoundingBox.maximum;
 - 
 -             var dimensions = Cartesian3.subtract(maximum, minimum, cartesian3DimScratch);
 -             var hDim = maximumHeight - minimumHeight;
 -             var maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim);
 - 
 -             if (maxDim < SHIFT_LEFT_12 - 1.0) {
 -                 quantization = TerrainQuantization.BITS12;
 -             } else {
 -                 quantization = TerrainQuantization.NONE;
 -             }
 - 
 -             center = axisAlignedBoundingBox.center;
 -             toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
 - 
 -             var translation = Cartesian3.negate(minimum, cartesian3Scratch);
 -             Matrix4.multiply(Matrix4.fromTranslation(translation, matrix4Scratch), toENU, toENU);
 - 
 -             var scale = cartesian3Scratch;
 -             scale.x = 1.0 / dimensions.x;
 -             scale.y = 1.0 / dimensions.y;
 -             scale.z = 1.0 / dimensions.z;
 -             Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
 - 
 -             matrix = Matrix4.clone(fromENU);
 -             Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix);
 - 
 -             fromENU = Matrix4.clone(fromENU, new Matrix4());
 - 
 -             var translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch);
 -             var scaleMatrix =  Matrix4.fromScale(dimensions, matrix4Scratch2);
 -             var st = Matrix4.multiply(translationMatrix, scaleMatrix,matrix4Scratch);
 - 
 -             Matrix4.multiply(fromENU, st, fromENU);
 -             Matrix4.multiply(matrix, st, matrix);
 -         }
 - 
 -         /**
 -          * How the vertices of the mesh were compressed.
 -          * @type {TerrainQuantization}
 -          */
 -         this.quantization = quantization;
 - 
 -         /**
 -          * The minimum height of the tile including the skirts.
 -          * @type {Number}
 -          */
 -         this.minimumHeight = minimumHeight;
 - 
 -         /**
 -          * The maximum height of the tile.
 -          * @type {Number}
 -          */
 -         this.maximumHeight = maximumHeight;
 - 
 -         /**
 -          * The center of the tile.
 -          * @type {Cartesian3}
 -          */
 -         this.center = center;
 - 
 -         /**
 -          * A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
 -          * it so each component is in the [0, 1] range.
 -          * @type {Matrix4}
 -          */
 -         this.toScaledENU = toENU;
 - 
 -         /**
 -          * A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
 -          * @type {Matrix4}
 -          */
 -         this.fromScaledENU = fromENU;
 - 
 -         /**
 -          * The matrix used to decompress the terrain vertices in the shader for RTE rendering.
 -          * @type {Matrix4}
 -          */
 -         this.matrix = matrix;
 - 
 -         /**
 -          * The terrain mesh contains normals.
 -          * @type {Boolean}
 -          */
 -         this.hasVertexNormals = hasVertexNormals;
 - 
 -         /**
 -          * The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
 -          * @type {Boolean}
 -          */
 -         this.hasWebMercatorT = defaultValue(hasWebMercatorT, false);
 -     }
 - 
 -     TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT) {
 -         var u = uv.x;
 -         var v = uv.y;
 - 
 -         if (this.quantization === TerrainQuantization.BITS12) {
 -             position = Matrix4.multiplyByPoint(this.toScaledENU, position, cartesian3Scratch);
 - 
 -             position.x = CesiumMath.clamp(position.x, 0.0, 1.0);
 -             position.y = CesiumMath.clamp(position.y, 0.0, 1.0);
 -             position.z = CesiumMath.clamp(position.z, 0.0, 1.0);
 - 
 -             var hDim = this.maximumHeight - this.minimumHeight;
 -             var h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
 - 
 -             Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
 -             var compressed0 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
 - 
 -             Cartesian2.fromElements(position.z, h, cartesian2Scratch);
 -             var compressed1 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
 - 
 -             Cartesian2.fromElements(u, v, cartesian2Scratch);
 -             var compressed2 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
 - 
 -             vertexBuffer[bufferIndex++] = compressed0;
 -             vertexBuffer[bufferIndex++] = compressed1;
 -             vertexBuffer[bufferIndex++] = compressed2;
 - 
 -             if (this.hasWebMercatorT) {
 -                 Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
 -                 var compressed3 = AttributeCompression.compressTextureCoordinates(cartesian2Scratch);
 -                 vertexBuffer[bufferIndex++] = compressed3;
 -             }
 -         } else {
 -             Cartesian3.subtract(position, this.center, cartesian3Scratch);
 - 
 -             vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
 -             vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
 -             vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
 -             vertexBuffer[bufferIndex++] = height;
 -             vertexBuffer[bufferIndex++] = u;
 -             vertexBuffer[bufferIndex++] = v;
 - 
 -             if (this.hasWebMercatorT) {
 -                 vertexBuffer[bufferIndex++] = webMercatorT;
 -             }
 -         }
 - 
 -         if (this.hasVertexNormals) {
 -             vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(normalToPack);
 -         }
 - 
 -         return bufferIndex;
 -     };
 - 
 -     TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
 -         if (!defined(result)) {
 -             result = new Cartesian3();
 -         }
 - 
 -         index *= this.getStride();
 - 
 -         if (this.quantization === TerrainQuantization.BITS12) {
 -             var xy = AttributeCompression.decompressTextureCoordinates(buffer[index], cartesian2Scratch);
 -             result.x = xy.x;
 -             result.y = xy.y;
 - 
 -             var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
 -             result.z = zh.x;
 - 
 -             return Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
 -         }
 - 
 -         result.x = buffer[index];
 -         result.y = buffer[index + 1];
 -         result.z = buffer[index + 2];
 -         return Cartesian3.add(result, this.center, result);
 -     };
 - 
 -     TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
 -         if (!defined(result)) {
 -             result = new Cartesian2();
 -         }
 - 
 -         index *= this.getStride();
 - 
 -         if (this.quantization === TerrainQuantization.BITS12) {
 -             return AttributeCompression.decompressTextureCoordinates(buffer[index + 2], result);
 -         }
 - 
 -         return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
 -     };
 - 
 -     TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
 -         index *= this.getStride();
 - 
 -         if (this.quantization === TerrainQuantization.BITS12) {
 -             var zh = AttributeCompression.decompressTextureCoordinates(buffer[index + 1], cartesian2Scratch);
 -             return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
 -         }
 - 
 -         return buffer[index + 3];
 -     };
 - 
 -     TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
 -         index *= this.getStride();
 - 
 -         if (this.quantization === TerrainQuantization.BITS12) {
 -             return AttributeCompression.decompressTextureCoordinates(buffer[index + 3], cartesian2Scratch).x;
 -         }
 - 
 -         return buffer[index + 6];
 -     };
 - 
 -     TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
 -         var stride = this.getStride();
 -         index = (index + 1) * stride - 1;
 - 
 -         var temp = buffer[index] / 256.0;
 -         var x = Math.floor(temp);
 -         var y = (temp - x) * 256.0;
 - 
 -         return Cartesian2.fromElements(x, y, result);
 -     };
 - 
 -     TerrainEncoding.prototype.getStride = function() {
 -         var vertexStride;
 - 
 -         switch (this.quantization) {
 -             case TerrainQuantization.BITS12:
 -                 vertexStride = 3;
 -                 break;
 -             default:
 -                 vertexStride = 6;
 -         }
 - 
 -         if (this.hasWebMercatorT) {
 -             ++vertexStride;
 -         }
 - 
 -         if (this.hasVertexNormals) {
 -             ++vertexStride;
 -         }
 - 
 -         return vertexStride;
 -     };
 - 
 -     var attributesNone = {
 -         position3DAndHeight : 0,
 -         textureCoordAndEncodedNormals : 1
 -     };
 -     var attributes = {
 -         compressed0 : 0,
 -         compressed1 : 1
 -     };
 - 
 -     TerrainEncoding.prototype.getAttributes = function(buffer) {
 -         var datatype = ComponentDatatype.FLOAT;
 -         var sizeInBytes = ComponentDatatype.getSizeInBytes(datatype);
 -         var stride;
 - 
 -         if (this.quantization === TerrainQuantization.NONE) {
 -             var position3DAndHeightLength = 4;
 -             var numTexCoordComponents = 2;
 - 
 -             if (this.hasWebMercatorT) {
 -                 ++numTexCoordComponents;
 -             }
 - 
 -             if (this.hasVertexNormals) {
 -                 ++numTexCoordComponents;
 -             }
 - 
 -             stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes;
 - 
 -             return [{
 -                 index : attributesNone.position3DAndHeight,
 -                 vertexBuffer : buffer,
 -                 componentDatatype : datatype,
 -                 componentsPerAttribute : position3DAndHeightLength,
 -                 offsetInBytes : 0,
 -                 strideInBytes : stride
 -             }, {
 -                 index : attributesNone.textureCoordAndEncodedNormals,
 -                 vertexBuffer : buffer,
 -                 componentDatatype : datatype,
 -                 componentsPerAttribute : numTexCoordComponents,
 -                 offsetInBytes : position3DAndHeightLength * sizeInBytes,
 -                 strideInBytes : stride
 -             }];
 -         }
 - 
 -         var numCompressed0 = 3;
 -         var numCompressed1 = 0;
 - 
 -         if (this.hasWebMercatorT || this.hasVertexNormals) {
 -             ++numCompressed0;
 -         }
 - 
 -         if (this.hasWebMercatorT && this.hasVertexNormals) {
 -             ++numCompressed1;
 - 
 -             stride = (numCompressed0 + numCompressed1) * sizeInBytes;
 - 
 -             return [{
 -                 index : attributes.compressed0,
 -                 vertexBuffer : buffer,
 -                 componentDatatype : datatype,
 -                 componentsPerAttribute : numCompressed0,
 -                 offsetInBytes : 0,
 -                 strideInBytes : stride
 -             }, {
 -                 index : attributes.compressed1,
 -                 vertexBuffer : buffer,
 -                 componentDatatype : datatype,
 -                 componentsPerAttribute : numCompressed1,
 -                 offsetInBytes : numCompressed0 * sizeInBytes,
 -                 strideInBytes : stride
 -             }];
 -         }
 -         return [{
 -             index : attributes.compressed0,
 -             vertexBuffer : buffer,
 -             componentDatatype : datatype,
 -             componentsPerAttribute : numCompressed0
 -         }];
 -     };
 - 
 -     TerrainEncoding.prototype.getAttributeLocations = function() {
 -         if (this.quantization === TerrainQuantization.NONE) {
 -             return attributesNone;
 -         }
 -         return attributes;
 -     };
 - 
 -     TerrainEncoding.clone = function(encoding, result) {
 -         if (!defined(result)) {
 -             result = new TerrainEncoding();
 -         }
 - 
 -         result.quantization = encoding.quantization;
 -         result.minimumHeight = encoding.minimumHeight;
 -         result.maximumHeight = encoding.maximumHeight;
 -         result.center = Cartesian3.clone(encoding.center);
 -         result.toScaledENU = Matrix4.clone(encoding.toScaledENU);
 -         result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU);
 -         result.matrix = Matrix4.clone(encoding.matrix);
 -         result.hasVertexNormals = encoding.hasVertexNormals;
 -         result.hasWebMercatorT = encoding.hasWebMercatorT;
 -         return result;
 -     };
 - export default TerrainEncoding;
 
 
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