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							- import BoundingSphere from './BoundingSphere.js';
 - import Cartesian2 from './Cartesian2.js';
 - import Cartesian3 from './Cartesian3.js';
 - import Cartographic from './Cartographic.js';
 - import Check from './Check.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import DeveloperError from './DeveloperError.js';
 - import Ellipsoid from './Ellipsoid.js';
 - import EllipsoidTangentPlane from './EllipsoidTangentPlane.js';
 - import Intersect from './Intersect.js';
 - import Interval from './Interval.js';
 - import CesiumMath from './Math.js';
 - import Matrix3 from './Matrix3.js';
 - import Plane from './Plane.js';
 - import Rectangle from './Rectangle.js';
 - 
 -     /**
 -      * Creates an instance of an OrientedBoundingBox.
 -      * An OrientedBoundingBox of some object is a closed and convex cuboid. It can provide a tighter bounding volume than {@link BoundingSphere} or {@link AxisAlignedBoundingBox} in many cases.
 -      * @alias OrientedBoundingBox
 -      * @constructor
 -      *
 -      * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box.
 -      * @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box.
 -      *                                          Equivalently, the transformation matrix, to rotate and scale a 0x0x0
 -      *                                          cube centered at the origin.
 -      *
 -      *
 -      * @example
 -      * // Create an OrientedBoundingBox using a transformation matrix, a position where the box will be translated, and a scale.
 -      * var center = new Cesium.Cartesian3(1.0, 0.0, 0.0);
 -      * var halfAxes = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(1.0, 3.0, 2.0), new Cesium.Matrix3());
 -      *
 -      * var obb = new Cesium.OrientedBoundingBox(center, halfAxes);
 -      *
 -      * @see BoundingSphere
 -      * @see BoundingRectangle
 -      */
 -     function OrientedBoundingBox(center, halfAxes) {
 -         /**
 -          * The center of the box.
 -          * @type {Cartesian3}
 -          * @default {@link Cartesian3.ZERO}
 -          */
 -         this.center = Cartesian3.clone(defaultValue(center, Cartesian3.ZERO));
 -         /**
 -          * The transformation matrix, to rotate the box to the right position.
 -          * @type {Matrix3}
 -          * @default {@link Matrix3.ZERO}
 -          */
 -         this.halfAxes = Matrix3.clone(defaultValue(halfAxes, Matrix3.ZERO));
 -     }
 - 
 -     /**
 -      * The number of elements used to pack the object into an array.
 -      * @type {Number}
 -      */
 -     OrientedBoundingBox.packedLength = Cartesian3.packedLength + Matrix3.packedLength;
 - 
 -     /**
 -      * Stores the provided instance into the provided array.
 -      *
 -      * @param {OrientedBoundingBox} value The value to pack.
 -      * @param {Number[]} array The array to pack into.
 -      * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 -      *
 -      * @returns {Number[]} The array that was packed into
 -      */
 -     OrientedBoundingBox.pack = function(value, array, startingIndex) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('value', value);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         Cartesian3.pack(value.center, array, startingIndex);
 -         Matrix3.pack(value.halfAxes, array, startingIndex + Cartesian3.packedLength);
 - 
 -         return array;
 -     };
 - 
 -     /**
 -      * Retrieves an instance from a packed array.
 -      *
 -      * @param {Number[]} array The packed array.
 -      * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 -      * @param {OrientedBoundingBox} [result] The object into which to store the result.
 -      * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
 -      */
 -     OrientedBoundingBox.unpack = function(array, startingIndex, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         if (!defined(result)) {
 -             result = new OrientedBoundingBox();
 -         }
 - 
 -         Cartesian3.unpack(array, startingIndex, result.center);
 -         Matrix3.unpack(array, startingIndex + Cartesian3.packedLength, result.halfAxes);
 -         return result;
 -     };
 - 
 -     var scratchCartesian1 = new Cartesian3();
 -     var scratchCartesian2 = new Cartesian3();
 -     var scratchCartesian3 = new Cartesian3();
 -     var scratchCartesian4 = new Cartesian3();
 -     var scratchCartesian5 = new Cartesian3();
 -     var scratchCartesian6 = new Cartesian3();
 -     var scratchCovarianceResult = new Matrix3();
 -     var scratchEigenResult = {
 -         unitary : new Matrix3(),
 -         diagonal : new Matrix3()
 -     };
 - 
 -     /**
 -      * Computes an instance of an OrientedBoundingBox of the given positions.
 -      * This is an implementation of Stefan Gottschalk's Collision Queries using Oriented Bounding Boxes solution (PHD thesis).
 -      * Reference: http://gamma.cs.unc.edu/users/gottschalk/main.pdf
 -      *
 -      * @param {Cartesian3[]} [positions] List of {@link Cartesian3} points that the bounding box will enclose.
 -      * @param {OrientedBoundingBox} [result] The object onto which to store the result.
 -      * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
 -      *
 -      * @example
 -      * // Compute an object oriented bounding box enclosing two points.
 -      * var box = Cesium.OrientedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
 -      */
 -     OrientedBoundingBox.fromPoints = function(positions, result) {
 -         if (!defined(result)) {
 -             result = new OrientedBoundingBox();
 -         }
 - 
 -         if (!defined(positions) || positions.length === 0) {
 -             result.halfAxes = Matrix3.ZERO;
 -             result.center = Cartesian3.ZERO;
 -             return result;
 -         }
 - 
 -         var i;
 -         var length = positions.length;
 - 
 -         var meanPoint = Cartesian3.clone(positions[0], scratchCartesian1);
 -         for (i = 1; i < length; i++) {
 -             Cartesian3.add(meanPoint, positions[i], meanPoint);
 -         }
 -         var invLength = 1.0 / length;
 -         Cartesian3.multiplyByScalar(meanPoint, invLength, meanPoint);
 - 
 -         var exx = 0.0;
 -         var exy = 0.0;
 -         var exz = 0.0;
 -         var eyy = 0.0;
 -         var eyz = 0.0;
 -         var ezz = 0.0;
 -         var p;
 - 
 -         for (i = 0; i < length; i++) {
 -             p = Cartesian3.subtract(positions[i], meanPoint, scratchCartesian2);
 -             exx += p.x * p.x;
 -             exy += p.x * p.y;
 -             exz += p.x * p.z;
 -             eyy += p.y * p.y;
 -             eyz += p.y * p.z;
 -             ezz += p.z * p.z;
 -         }
 - 
 -         exx *= invLength;
 -         exy *= invLength;
 -         exz *= invLength;
 -         eyy *= invLength;
 -         eyz *= invLength;
 -         ezz *= invLength;
 - 
 -         var covarianceMatrix = scratchCovarianceResult;
 -         covarianceMatrix[0] = exx;
 -         covarianceMatrix[1] = exy;
 -         covarianceMatrix[2] = exz;
 -         covarianceMatrix[3] = exy;
 -         covarianceMatrix[4] = eyy;
 -         covarianceMatrix[5] = eyz;
 -         covarianceMatrix[6] = exz;
 -         covarianceMatrix[7] = eyz;
 -         covarianceMatrix[8] = ezz;
 - 
 -         var eigenDecomposition = Matrix3.computeEigenDecomposition(covarianceMatrix, scratchEigenResult);
 -         var rotation = Matrix3.clone(eigenDecomposition.unitary, result.halfAxes);
 - 
 -         var v1 = Matrix3.getColumn(rotation, 0, scratchCartesian4);
 -         var v2 = Matrix3.getColumn(rotation, 1, scratchCartesian5);
 -         var v3 = Matrix3.getColumn(rotation, 2, scratchCartesian6);
 - 
 -         var u1 = -Number.MAX_VALUE;
 -         var u2 = -Number.MAX_VALUE;
 -         var u3 = -Number.MAX_VALUE;
 -         var l1 = Number.MAX_VALUE;
 -         var l2 = Number.MAX_VALUE;
 -         var l3 = Number.MAX_VALUE;
 - 
 -         for (i = 0; i < length; i++) {
 -             p = positions[i];
 -             u1 = Math.max(Cartesian3.dot(v1, p), u1);
 -             u2 = Math.max(Cartesian3.dot(v2, p), u2);
 -             u3 = Math.max(Cartesian3.dot(v3, p), u3);
 - 
 -             l1 = Math.min(Cartesian3.dot(v1, p), l1);
 -             l2 = Math.min(Cartesian3.dot(v2, p), l2);
 -             l3 = Math.min(Cartesian3.dot(v3, p), l3);
 -         }
 - 
 -         v1 = Cartesian3.multiplyByScalar(v1, 0.5 * (l1 + u1), v1);
 -         v2 = Cartesian3.multiplyByScalar(v2, 0.5 * (l2 + u2), v2);
 -         v3 = Cartesian3.multiplyByScalar(v3, 0.5 * (l3 + u3), v3);
 - 
 -         var center = Cartesian3.add(v1, v2, result.center);
 -         Cartesian3.add(center, v3, center);
 - 
 -         var scale = scratchCartesian3;
 -         scale.x = u1 - l1;
 -         scale.y = u2 - l2;
 -         scale.z = u3 - l3;
 -         Cartesian3.multiplyByScalar(scale, 0.5, scale);
 -         Matrix3.multiplyByScale(result.halfAxes, scale, result.halfAxes);
 - 
 -         return result;
 -     };
 - 
 -     var scratchOffset = new Cartesian3();
 -     var scratchScale = new Cartesian3();
 -     function fromPlaneExtents(planeOrigin, planeXAxis, planeYAxis, planeZAxis, minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(minimumX) ||
 -             !defined(maximumX) ||
 -             !defined(minimumY) ||
 -             !defined(maximumY) ||
 -             !defined(minimumZ) ||
 -             !defined(maximumZ)) {
 -             throw new DeveloperError('all extents (minimum/maximum X/Y/Z) are required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         if (!defined(result)) {
 -             result = new OrientedBoundingBox();
 -         }
 - 
 -         var halfAxes = result.halfAxes;
 -         Matrix3.setColumn(halfAxes, 0, planeXAxis, halfAxes);
 -         Matrix3.setColumn(halfAxes, 1, planeYAxis, halfAxes);
 -         Matrix3.setColumn(halfAxes, 2, planeZAxis, halfAxes);
 - 
 -         var centerOffset = scratchOffset;
 -         centerOffset.x = (minimumX + maximumX) / 2.0;
 -         centerOffset.y = (minimumY + maximumY) / 2.0;
 -         centerOffset.z = (minimumZ + maximumZ) / 2.0;
 - 
 -         var scale = scratchScale;
 -         scale.x = (maximumX - minimumX) / 2.0;
 -         scale.y = (maximumY - minimumY) / 2.0;
 -         scale.z = (maximumZ - minimumZ) / 2.0;
 - 
 -         var center = result.center;
 -         centerOffset = Matrix3.multiplyByVector(halfAxes, centerOffset, centerOffset);
 -         Cartesian3.add(planeOrigin, centerOffset, center);
 -         Matrix3.multiplyByScale(halfAxes, scale, halfAxes);
 - 
 -         return result;
 -     }
 - 
 -     var scratchRectangleCenterCartographic = new Cartographic();
 -     var scratchRectangleCenter = new Cartesian3();
 -     var scratchPerimeterCartographicNC = new Cartographic();
 -     var scratchPerimeterCartographicNW = new Cartographic();
 -     var scratchPerimeterCartographicCW = new Cartographic();
 -     var scratchPerimeterCartographicSW = new Cartographic();
 -     var scratchPerimeterCartographicSC = new Cartographic();
 -     var scratchPerimeterCartesianNC = new Cartesian3();
 -     var scratchPerimeterCartesianNW = new Cartesian3();
 -     var scratchPerimeterCartesianCW = new Cartesian3();
 -     var scratchPerimeterCartesianSW = new Cartesian3();
 -     var scratchPerimeterCartesianSC = new Cartesian3();
 -     var scratchPerimeterProjectedNC = new Cartesian2();
 -     var scratchPerimeterProjectedNW = new Cartesian2();
 -     var scratchPerimeterProjectedCW = new Cartesian2();
 -     var scratchPerimeterProjectedSW = new Cartesian2();
 -     var scratchPerimeterProjectedSC = new Cartesian2();
 - 
 -     var scratchPlaneOrigin = new Cartesian3();
 -     var scratchPlaneNormal = new Cartesian3();
 -     var scratchPlaneXAxis = new Cartesian3();
 -     var scratchHorizonCartesian = new Cartesian3();
 -     var scratchHorizonProjected = new Cartesian2();
 -     var scratchMaxY = new Cartesian3();
 -     var scratchMinY = new Cartesian3();
 -     var scratchZ = new Cartesian3();
 -     var scratchPlane = new Plane(Cartesian3.UNIT_X, 0.0);
 - 
 -     /**
 -      * Computes an OrientedBoundingBox that bounds a {@link Rectangle} on the surface of an {@link Ellipsoid}.
 -      * There are no guarantees about the orientation of the bounding box.
 -      *
 -      * @param {Rectangle} rectangle The cartographic rectangle on the surface of the ellipsoid.
 -      * @param {Number} [minimumHeight=0.0] The minimum height (elevation) within the tile.
 -      * @param {Number} [maximumHeight=0.0] The maximum height (elevation) within the tile.
 -      * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle is defined.
 -      * @param {OrientedBoundingBox} [result] The object onto which to store the result.
 -      * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided.
 -      *
 -      * @exception {DeveloperError} rectangle.width must be between 0 and pi.
 -      * @exception {DeveloperError} rectangle.height must be between 0 and pi.
 -      * @exception {DeveloperError} ellipsoid must be an ellipsoid of revolution (<code>radii.x == radii.y</code>)
 -      */
 -     OrientedBoundingBox.fromRectangle = function(rectangle, minimumHeight, maximumHeight, ellipsoid, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(rectangle)) {
 -             throw new DeveloperError('rectangle is required');
 -         }
 -         if (rectangle.width < 0.0 || rectangle.width > CesiumMath.TWO_PI) {
 -             throw new DeveloperError('Rectangle width must be between 0 and 2*pi');
 -         }
 -         if (rectangle.height < 0.0 || rectangle.height > CesiumMath.PI) {
 -             throw new DeveloperError('Rectangle height must be between 0 and pi');
 -         }
 -         if (defined(ellipsoid) && !CesiumMath.equalsEpsilon(ellipsoid.radii.x, ellipsoid.radii.y, CesiumMath.EPSILON15)) {
 -             throw new DeveloperError('Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         minimumHeight = defaultValue(minimumHeight, 0.0);
 -         maximumHeight = defaultValue(maximumHeight, 0.0);
 -         ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
 - 
 -         var minX, maxX, minY, maxY, minZ, maxZ, plane;
 - 
 -         if (rectangle.width <= CesiumMath.PI) {
 -             // The bounding box will be aligned with the tangent plane at the center of the rectangle.
 -             var tangentPointCartographic = Rectangle.center(rectangle, scratchRectangleCenterCartographic);
 -             var tangentPoint = ellipsoid.cartographicToCartesian(tangentPointCartographic, scratchRectangleCenter);
 -             var tangentPlane = new EllipsoidTangentPlane(tangentPoint, ellipsoid);
 -             plane = tangentPlane.plane;
 - 
 -             // If the rectangle spans the equator, CW is instead aligned with the equator (because it sticks out the farthest at the equator).
 -             var lonCenter = tangentPointCartographic.longitude;
 -             var latCenter = (rectangle.south < 0.0 && rectangle.north > 0.0) ? 0.0 : tangentPointCartographic.latitude;
 - 
 -             // Compute XY extents using the rectangle at maximum height
 -             var perimeterCartographicNC = Cartographic.fromRadians(lonCenter, rectangle.north, maximumHeight, scratchPerimeterCartographicNC);
 -             var perimeterCartographicNW = Cartographic.fromRadians(rectangle.west, rectangle.north, maximumHeight, scratchPerimeterCartographicNW);
 -             var perimeterCartographicCW = Cartographic.fromRadians(rectangle.west, latCenter, maximumHeight, scratchPerimeterCartographicCW);
 -             var perimeterCartographicSW = Cartographic.fromRadians(rectangle.west, rectangle.south, maximumHeight, scratchPerimeterCartographicSW);
 -             var perimeterCartographicSC = Cartographic.fromRadians(lonCenter, rectangle.south, maximumHeight, scratchPerimeterCartographicSC);
 - 
 -             var perimeterCartesianNC = ellipsoid.cartographicToCartesian(perimeterCartographicNC, scratchPerimeterCartesianNC);
 -             var perimeterCartesianNW = ellipsoid.cartographicToCartesian(perimeterCartographicNW, scratchPerimeterCartesianNW);
 -             var perimeterCartesianCW = ellipsoid.cartographicToCartesian(perimeterCartographicCW, scratchPerimeterCartesianCW);
 -             var perimeterCartesianSW = ellipsoid.cartographicToCartesian(perimeterCartographicSW, scratchPerimeterCartesianSW);
 -             var perimeterCartesianSC = ellipsoid.cartographicToCartesian(perimeterCartographicSC, scratchPerimeterCartesianSC);
 - 
 -             var perimeterProjectedNC = tangentPlane.projectPointToNearestOnPlane(perimeterCartesianNC, scratchPerimeterProjectedNC);
 -             var perimeterProjectedNW = tangentPlane.projectPointToNearestOnPlane(perimeterCartesianNW, scratchPerimeterProjectedNW);
 -             var perimeterProjectedCW = tangentPlane.projectPointToNearestOnPlane(perimeterCartesianCW, scratchPerimeterProjectedCW);
 -             var perimeterProjectedSW = tangentPlane.projectPointToNearestOnPlane(perimeterCartesianSW, scratchPerimeterProjectedSW);
 -             var perimeterProjectedSC = tangentPlane.projectPointToNearestOnPlane(perimeterCartesianSC, scratchPerimeterProjectedSC);
 - 
 -             minX = Math.min(perimeterProjectedNW.x, perimeterProjectedCW.x, perimeterProjectedSW.x);
 -             maxX = -minX; // symmetrical
 - 
 -             maxY = Math.max(perimeterProjectedNW.y, perimeterProjectedNC.y);
 -             minY = Math.min(perimeterProjectedSW.y, perimeterProjectedSC.y);
 - 
 -             // Compute minimum Z using the rectangle at minimum height, since it will be deeper than the maximum height
 -             perimeterCartographicNW.height = perimeterCartographicSW.height = minimumHeight;
 -             perimeterCartesianNW = ellipsoid.cartographicToCartesian(perimeterCartographicNW, scratchPerimeterCartesianNW);
 -             perimeterCartesianSW = ellipsoid.cartographicToCartesian(perimeterCartographicSW, scratchPerimeterCartesianSW);
 - 
 -             minZ = Math.min(Plane.getPointDistance(plane, perimeterCartesianNW), Plane.getPointDistance(plane, perimeterCartesianSW));
 -             maxZ = maximumHeight;  // Since the tangent plane touches the surface at height = 0, this is okay
 - 
 -             return fromPlaneExtents(tangentPlane.origin, tangentPlane.xAxis, tangentPlane.yAxis, tangentPlane.zAxis, minX, maxX, minY, maxY, minZ, maxZ, result);
 -         }
 - 
 -         // Handle the case where rectangle width is greater than PI (wraps around more than half the ellipsoid).
 -         var fullyAboveEquator = rectangle.south > 0.0;
 -         var fullyBelowEquator = rectangle.north < 0.0;
 -         var latitudeNearestToEquator = fullyAboveEquator ? rectangle.south : (fullyBelowEquator ? rectangle.north : 0.0);
 -         var centerLongitude = Rectangle.center(rectangle, scratchRectangleCenterCartographic).longitude;
 - 
 -         // Plane is located at the rectangle's center longitude and the rectangle's latitude that is closest to the equator. It rotates around the Z axis.
 -         // This results in a better fit than the obb approach for smaller rectangles, which orients with the rectangle's center normal.
 -         var planeOrigin = Cartesian3.fromRadians(centerLongitude, latitudeNearestToEquator, maximumHeight, ellipsoid, scratchPlaneOrigin);
 -         planeOrigin.z = 0.0; // center the plane on the equator to simpify plane normal calculation
 -         var isPole = Math.abs(planeOrigin.x) < CesiumMath.EPSILON10 && Math.abs(planeOrigin.y) < CesiumMath.EPSILON10;
 -         var planeNormal = !isPole ? Cartesian3.normalize(planeOrigin, scratchPlaneNormal) : Cartesian3.UNIT_X;
 -         var planeYAxis = Cartesian3.UNIT_Z;
 -         var planeXAxis = Cartesian3.cross(planeNormal, planeYAxis, scratchPlaneXAxis);
 -         plane = Plane.fromPointNormal(planeOrigin, planeNormal, scratchPlane);
 - 
 -         // Get the horizon point relative to the center. This will be the farthest extent in the plane's X dimension.
 -         var horizonCartesian = Cartesian3.fromRadians(centerLongitude + CesiumMath.PI_OVER_TWO, latitudeNearestToEquator, maximumHeight, ellipsoid, scratchHorizonCartesian);
 -         maxX = Cartesian3.dot(Plane.projectPointOntoPlane(plane, horizonCartesian, scratchHorizonProjected), planeXAxis);
 -         minX = -maxX; // symmetrical
 - 
 -         // Get the min and max Y, using the height that will give the largest extent
 -         maxY = Cartesian3.fromRadians(0.0, rectangle.north, fullyBelowEquator ? minimumHeight : maximumHeight, ellipsoid, scratchMaxY).z;
 -         minY = Cartesian3.fromRadians(0.0, rectangle.south, fullyAboveEquator ? minimumHeight : maximumHeight, ellipsoid, scratchMinY).z;
 - 
 -         var farZ = Cartesian3.fromRadians(rectangle.east, latitudeNearestToEquator, maximumHeight, ellipsoid, scratchZ);
 -         minZ = Plane.getPointDistance(plane, farZ);
 -         maxZ = 0.0; // plane origin starts at maxZ already
 - 
 -         // min and max are local to the plane axes
 -         return fromPlaneExtents(planeOrigin, planeXAxis, planeYAxis, planeNormal, minX, maxX, minY, maxY, minZ, maxZ, result);
 -     };
 - 
 -     /**
 -      * Duplicates a OrientedBoundingBox instance.
 -      *
 -      * @param {OrientedBoundingBox} box The bounding box to duplicate.
 -      * @param {OrientedBoundingBox} [result] The object onto which to store the result.
 -      * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
 -      */
 -     OrientedBoundingBox.clone = function(box, result) {
 -         if (!defined(box)) {
 -             return undefined;
 -         }
 - 
 -         if (!defined(result)) {
 -             return new OrientedBoundingBox(box.center, box.halfAxes);
 -         }
 - 
 -         Cartesian3.clone(box.center, result.center);
 -         Matrix3.clone(box.halfAxes, result.halfAxes);
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Determines which side of a plane the oriented bounding box is located.
 -      *
 -      * @param {OrientedBoundingBox} box The oriented bounding box to test.
 -      * @param {Plane} plane The plane to test against.
 -      * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
 -      *                      the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
 -      *                      on the opposite side, and {@link Intersect.INTERSECTING} if the box
 -      *                      intersects the plane.
 -      */
 -     OrientedBoundingBox.intersectPlane = function(box, plane) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(box)) {
 -             throw new DeveloperError('box is required.');
 -         }
 - 
 -         if (!defined(plane)) {
 -             throw new DeveloperError('plane is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         var center = box.center;
 -         var normal = plane.normal;
 -         var halfAxes = box.halfAxes;
 -         var normalX = normal.x, normalY = normal.y, normalZ = normal.z;
 -         // plane is used as if it is its normal; the first three components are assumed to be normalized
 -         var radEffective = Math.abs(normalX * halfAxes[Matrix3.COLUMN0ROW0] + normalY * halfAxes[Matrix3.COLUMN0ROW1] + normalZ * halfAxes[Matrix3.COLUMN0ROW2]) +
 -                            Math.abs(normalX * halfAxes[Matrix3.COLUMN1ROW0] + normalY * halfAxes[Matrix3.COLUMN1ROW1] + normalZ * halfAxes[Matrix3.COLUMN1ROW2]) +
 -                            Math.abs(normalX * halfAxes[Matrix3.COLUMN2ROW0] + normalY * halfAxes[Matrix3.COLUMN2ROW1] + normalZ * halfAxes[Matrix3.COLUMN2ROW2]);
 -         var distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
 - 
 -         if (distanceToPlane <= -radEffective) {
 -             // The entire box is on the negative side of the plane normal
 -             return Intersect.OUTSIDE;
 -         } else if (distanceToPlane >= radEffective) {
 -             // The entire box is on the positive side of the plane normal
 -             return Intersect.INSIDE;
 -         }
 -         return Intersect.INTERSECTING;
 -     };
 - 
 -     var scratchCartesianU = new Cartesian3();
 -     var scratchCartesianV = new Cartesian3();
 -     var scratchCartesianW = new Cartesian3();
 -     var scratchPPrime = new Cartesian3();
 - 
 -     /**
 -      * Computes the estimated distance squared from the closest point on a bounding box to a point.
 -      *
 -      * @param {OrientedBoundingBox} box The box.
 -      * @param {Cartesian3} cartesian The point
 -      * @returns {Number} The estimated distance squared from the bounding sphere to the point.
 -      *
 -      * @example
 -      * // Sort bounding boxes from back to front
 -      * boxes.sort(function(a, b) {
 -      *     return Cesium.OrientedBoundingBox.distanceSquaredTo(b, camera.positionWC) - Cesium.OrientedBoundingBox.distanceSquaredTo(a, camera.positionWC);
 -      * });
 -      */
 -     OrientedBoundingBox.distanceSquaredTo = function(box, cartesian) {
 -         // See Geometric Tools for Computer Graphics 10.4.2
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(box)) {
 -             throw new DeveloperError('box is required.');
 -         }
 -         if (!defined(cartesian)) {
 -             throw new DeveloperError('cartesian is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         var offset = Cartesian3.subtract(cartesian, box.center, scratchOffset);
 - 
 -         var halfAxes = box.halfAxes;
 -         var u = Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
 -         var v = Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
 -         var w = Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
 - 
 -         var uHalf = Cartesian3.magnitude(u);
 -         var vHalf = Cartesian3.magnitude(v);
 -         var wHalf = Cartesian3.magnitude(w);
 - 
 -         Cartesian3.normalize(u, u);
 -         Cartesian3.normalize(v, v);
 -         Cartesian3.normalize(w, w);
 - 
 -         var pPrime = scratchPPrime;
 -         pPrime.x = Cartesian3.dot(offset, u);
 -         pPrime.y = Cartesian3.dot(offset, v);
 -         pPrime.z = Cartesian3.dot(offset, w);
 - 
 -         var distanceSquared = 0.0;
 -         var d;
 - 
 -         if (pPrime.x < -uHalf) {
 -             d = pPrime.x + uHalf;
 -             distanceSquared += d * d;
 -         } else if (pPrime.x > uHalf) {
 -             d = pPrime.x - uHalf;
 -             distanceSquared += d * d;
 -         }
 - 
 -         if (pPrime.y < -vHalf) {
 -             d = pPrime.y + vHalf;
 -             distanceSquared += d * d;
 -         } else if (pPrime.y > vHalf) {
 -             d = pPrime.y - vHalf;
 -             distanceSquared += d * d;
 -         }
 - 
 -         if (pPrime.z < -wHalf) {
 -             d = pPrime.z + wHalf;
 -             distanceSquared += d * d;
 -         } else if (pPrime.z > wHalf) {
 -             d = pPrime.z - wHalf;
 -             distanceSquared += d * d;
 -         }
 - 
 -         return distanceSquared;
 -     };
 - 
 -     var scratchCorner = new Cartesian3();
 -     var scratchToCenter = new Cartesian3();
 - 
 -     /**
 -      * The distances calculated by the vector from the center of the bounding box to position projected onto direction.
 -      * <br>
 -      * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
 -      * closest and farthest planes from position that intersect the bounding box.
 -      *
 -      * @param {OrientedBoundingBox} box The bounding box to calculate the distance to.
 -      * @param {Cartesian3} position The position to calculate the distance from.
 -      * @param {Cartesian3} direction The direction from position.
 -      * @param {Interval} [result] A Interval to store the nearest and farthest distances.
 -      * @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
 -      */
 -     OrientedBoundingBox.computePlaneDistances = function(box, position, direction, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(box)) {
 -             throw new DeveloperError('box is required.');
 -         }
 - 
 -         if (!defined(position)) {
 -             throw new DeveloperError('position is required.');
 -         }
 - 
 -         if (!defined(direction)) {
 -             throw new DeveloperError('direction is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         if (!defined(result)) {
 -             result = new Interval();
 -         }
 - 
 -         var minDist = Number.POSITIVE_INFINITY;
 -         var maxDist = Number.NEGATIVE_INFINITY;
 - 
 -         var center = box.center;
 -         var halfAxes = box.halfAxes;
 - 
 -         var u = Matrix3.getColumn(halfAxes, 0, scratchCartesianU);
 -         var v = Matrix3.getColumn(halfAxes, 1, scratchCartesianV);
 -         var w = Matrix3.getColumn(halfAxes, 2, scratchCartesianW);
 - 
 -         // project first corner
 -         var corner = Cartesian3.add(u, v, scratchCorner);
 -         Cartesian3.add(corner, w, corner);
 -         Cartesian3.add(corner, center, corner);
 - 
 -         var toCenter = Cartesian3.subtract(corner, position, scratchToCenter);
 -         var mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project second corner
 -         Cartesian3.add(center, u, corner);
 -         Cartesian3.add(corner, v, corner);
 -         Cartesian3.subtract(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project third corner
 -         Cartesian3.add(center, u, corner);
 -         Cartesian3.subtract(corner, v, corner);
 -         Cartesian3.add(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project fourth corner
 -         Cartesian3.add(center, u, corner);
 -         Cartesian3.subtract(corner, v, corner);
 -         Cartesian3.subtract(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project fifth corner
 -         Cartesian3.subtract(center, u, corner);
 -         Cartesian3.add(corner, v, corner);
 -         Cartesian3.add(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project sixth corner
 -         Cartesian3.subtract(center, u, corner);
 -         Cartesian3.add(corner, v, corner);
 -         Cartesian3.subtract(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project seventh corner
 -         Cartesian3.subtract(center, u, corner);
 -         Cartesian3.subtract(corner, v, corner);
 -         Cartesian3.add(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         // project eighth corner
 -         Cartesian3.subtract(center, u, corner);
 -         Cartesian3.subtract(corner, v, corner);
 -         Cartesian3.subtract(corner, w, corner);
 - 
 -         Cartesian3.subtract(corner, position, toCenter);
 -         mag = Cartesian3.dot(direction, toCenter);
 - 
 -         minDist = Math.min(mag, minDist);
 -         maxDist = Math.max(mag, maxDist);
 - 
 -         result.start = minDist;
 -         result.stop = maxDist;
 -         return result;
 -     };
 - 
 -     var scratchBoundingSphere = new BoundingSphere();
 - 
 -     /**
 -      * Determines whether or not a bounding box is hidden from view by the occluder.
 -      *
 -      * @param {OrientedBoundingBox} box The bounding box surrounding the occludee object.
 -      * @param {Occluder} occluder The occluder.
 -      * @returns {Boolean} <code>true</code> if the box is not visible; otherwise <code>false</code>.
 -      */
 -     OrientedBoundingBox.isOccluded = function(box, occluder) {
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(box)) {
 -             throw new DeveloperError('box is required.');
 -         }
 -         if (!defined(occluder)) {
 -             throw new DeveloperError('occluder is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         var sphere = BoundingSphere.fromOrientedBoundingBox(box, scratchBoundingSphere);
 - 
 -         return !occluder.isBoundingSphereVisible(sphere);
 -     };
 - 
 -     /**
 -      * Determines which side of a plane the oriented bounding box is located.
 -      *
 -      * @param {Plane} plane The plane to test against.
 -      * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
 -      *                      the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
 -      *                      on the opposite side, and {@link Intersect.INTERSECTING} if the box
 -      *                      intersects the plane.
 -      */
 -     OrientedBoundingBox.prototype.intersectPlane = function(plane) {
 -         return OrientedBoundingBox.intersectPlane(this, plane);
 -     };
 - 
 -     /**
 -      * Computes the estimated distance squared from the closest point on a bounding box to a point.
 -      *
 -      * @param {Cartesian3} cartesian The point
 -      * @returns {Number} The estimated distance squared from the bounding sphere to the point.
 -      *
 -      * @example
 -      * // Sort bounding boxes from back to front
 -      * boxes.sort(function(a, b) {
 -      *     return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
 -      * });
 -      */
 -     OrientedBoundingBox.prototype.distanceSquaredTo = function(cartesian) {
 -         return OrientedBoundingBox.distanceSquaredTo(this, cartesian);
 -     };
 - 
 -     /**
 -      * The distances calculated by the vector from the center of the bounding box to position projected onto direction.
 -      * <br>
 -      * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
 -      * closest and farthest planes from position that intersect the bounding box.
 -      *
 -      * @param {Cartesian3} position The position to calculate the distance from.
 -      * @param {Cartesian3} direction The direction from position.
 -      * @param {Interval} [result] A Interval to store the nearest and farthest distances.
 -      * @returns {Interval} The nearest and farthest distances on the bounding box from position in direction.
 -      */
 -     OrientedBoundingBox.prototype.computePlaneDistances = function(position, direction, result) {
 -         return OrientedBoundingBox.computePlaneDistances(this, position, direction, result);
 -     };
 - 
 -     /**
 -      * Determines whether or not a bounding box is hidden from view by the occluder.
 -      *
 -      * @param {Occluder} occluder The occluder.
 -      * @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
 -      */
 -     OrientedBoundingBox.prototype.isOccluded = function(occluder) {
 -         return OrientedBoundingBox.isOccluded(this, occluder);
 -     };
 - 
 -     /**
 -      * Compares the provided OrientedBoundingBox componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {OrientedBoundingBox} left The first OrientedBoundingBox.
 -      * @param {OrientedBoundingBox} right The second OrientedBoundingBox.
 -      * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
 -      */
 -     OrientedBoundingBox.equals = function(left, right) {
 -         return (left === right) ||
 -                 ((defined(left)) &&
 -                  (defined(right)) &&
 -                  Cartesian3.equals(left.center, right.center) &&
 -                  Matrix3.equals(left.halfAxes, right.halfAxes));
 -     };
 - 
 -     /**
 -      * Duplicates this OrientedBoundingBox instance.
 -      *
 -      * @param {OrientedBoundingBox} [result] The object onto which to store the result.
 -      * @returns {OrientedBoundingBox} The modified result parameter or a new OrientedBoundingBox instance if one was not provided.
 -      */
 -     OrientedBoundingBox.prototype.clone = function(result) {
 -         return OrientedBoundingBox.clone(this, result);
 -     };
 - 
 -     /**
 -      * Compares this OrientedBoundingBox against the provided OrientedBoundingBox componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {OrientedBoundingBox} [right] The right hand side OrientedBoundingBox.
 -      * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
 -      */
 -     OrientedBoundingBox.prototype.equals = function(right) {
 -         return OrientedBoundingBox.equals(this, right);
 -     };
 - export default OrientedBoundingBox;
 
 
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