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							- import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import DeveloperError from './DeveloperError.js';
 - import Matrix4 from './Matrix4.js';
 - 
 -     /**
 -      * Geometry instancing allows one {@link Geometry} object to be positions in several
 -      * different locations and colored uniquely.  For example, one {@link BoxGeometry} can
 -      * be instanced several times, each with a different <code>modelMatrix</code> to change
 -      * its position, rotation, and scale.
 -      *
 -      * @alias GeometryInstance
 -      * @constructor
 -      *
 -      * @param {Object} options Object with the following properties:
 -      * @param {Geometry} options.geometry The geometry to instance.
 -      * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates.
 -      * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} or get/set per-instance attributes with {@link Primitive#getGeometryInstanceAttributes}.
 -      * @param {Object} [options.attributes] Per-instance attributes like a show or color attribute shown in the example below.
 -      *
 -      *
 -      * @example
 -      * // Create geometry for a box, and two instances that refer to it.
 -      * // One instance positions the box on the bottom and colored aqua.
 -      * // The other instance positions the box on the top and color white.
 -      * var geometry = Cesium.BoxGeometry.fromDimensions({
 -      *   vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL,
 -      *   dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)
 -      * });
 -      * var instanceBottom = new Cesium.GeometryInstance({
 -      *   geometry : geometry,
 -      *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
 -      *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
 -      *   attributes : {
 -      *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
 -      *   },
 -      *   id : 'bottom'
 -      * });
 -      * var instanceTop = new Cesium.GeometryInstance({
 -      *   geometry : geometry,
 -      *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
 -      *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 3000000.0), new Cesium.Matrix4()),
 -      *   attributes : {
 -      *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)
 -      *   },
 -      *   id : 'top'
 -      * });
 -      *
 -      * @see Geometry
 -      */
 -     function GeometryInstance(options) {
 -         options = defaultValue(options, defaultValue.EMPTY_OBJECT);
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         if (!defined(options.geometry)) {
 -             throw new DeveloperError('options.geometry is required.');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         /**
 -          * The geometry being instanced.
 -          *
 -          * @type Geometry
 -          *
 -          * @default undefined
 -          */
 -         this.geometry = options.geometry;
 - 
 -         /**
 -          * The 4x4 transformation matrix that transforms the geometry from model to world coordinates.
 -          * When this is the identity matrix, the geometry is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
 -          * Local reference frames can be used by providing a different transformation matrix, like that returned
 -          * by {@link Transforms.eastNorthUpToFixedFrame}.
 -          *
 -          * @type Matrix4
 -          *
 -          * @default Matrix4.IDENTITY
 -          */
 -         this.modelMatrix = Matrix4.clone(defaultValue(options.modelMatrix, Matrix4.IDENTITY));
 - 
 -         /**
 -          * User-defined object returned when the instance is picked or used to get/set per-instance attributes.
 -          *
 -          * @type Object
 -          *
 -          * @default undefined
 -          *
 -          * @see Scene#pick
 -          * @see Primitive#getGeometryInstanceAttributes
 -          */
 -         this.id = options.id;
 - 
 -         /**
 -          * Used for picking primitives that wrap geometry instances.
 -          *
 -          * @private
 -          */
 -         this.pickPrimitive = options.pickPrimitive;
 - 
 -         /**
 -          * Per-instance attributes like {@link ColorGeometryInstanceAttribute} or {@link ShowGeometryInstanceAttribute}.
 -          * {@link Geometry} attributes varying per vertex; these attributes are constant for the entire instance.
 -          *
 -          * @type Object
 -          *
 -          * @default undefined
 -          */
 -         this.attributes = defaultValue(options.attributes, {});
 - 
 -         /**
 -          * @private
 -          */
 -         this.westHemisphereGeometry = undefined;
 -         /**
 -          * @private
 -          */
 -         this.eastHemisphereGeometry = undefined;
 -     }
 - export default GeometryInstance;
 
 
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