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							- import BoundingSphere from './BoundingSphere.js';
 - import Cartesian3 from './Cartesian3.js';
 - import Check from './Check.js';
 - import ComponentDatatype from './ComponentDatatype.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import FrustumGeometry from './FrustumGeometry.js';
 - import Geometry from './Geometry.js';
 - import GeometryAttribute from './GeometryAttribute.js';
 - import GeometryAttributes from './GeometryAttributes.js';
 - import OrthographicFrustum from './OrthographicFrustum.js';
 - import PerspectiveFrustum from './PerspectiveFrustum.js';
 - import PrimitiveType from './PrimitiveType.js';
 - import Quaternion from './Quaternion.js';
 - 
 -     var PERSPECTIVE = 0;
 -     var ORTHOGRAPHIC = 1;
 - 
 -     /**
 -      * A description of the outline of a frustum with the given the origin and orientation.
 -      *
 -      * @alias FrustumOutlineGeometry
 -      * @constructor
 -      *
 -      * @param {Object} options Object with the following properties:
 -      * @param {PerspectiveFrustum|OrthographicFrustum} options.frustum The frustum.
 -      * @param {Cartesian3} options.origin The origin of the frustum.
 -      * @param {Quaternion} options.orientation The orientation of the frustum.
 -      */
 -     function FrustumOutlineGeometry(options) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('options', options);
 -         Check.typeOf.object('options.frustum', options.frustum);
 -         Check.typeOf.object('options.origin', options.origin);
 -         Check.typeOf.object('options.orientation', options.orientation);
 -         //>>includeEnd('debug');
 - 
 -         var frustum = options.frustum;
 -         var orientation = options.orientation;
 -         var origin = options.origin;
 - 
 -         // This is private because it is used by DebugCameraPrimitive to draw a multi-frustum by
 -         // creating multiple FrustumOutlineGeometrys. This way the near plane of one frustum doesn't overlap
 -         // the far plane of another.
 -         var drawNearPlane = defaultValue(options._drawNearPlane, true);
 - 
 -         var frustumType;
 -         var frustumPackedLength;
 -         if (frustum instanceof PerspectiveFrustum) {
 -             frustumType = PERSPECTIVE;
 -             frustumPackedLength = PerspectiveFrustum.packedLength;
 -         } else if (frustum instanceof OrthographicFrustum) {
 -             frustumType = ORTHOGRAPHIC;
 -             frustumPackedLength = OrthographicFrustum.packedLength;
 -         }
 - 
 -         this._frustumType = frustumType;
 -         this._frustum = frustum.clone();
 -         this._origin = Cartesian3.clone(origin);
 -         this._orientation = Quaternion.clone(orientation);
 -         this._drawNearPlane = drawNearPlane;
 -         this._workerName = 'createFrustumOutlineGeometry';
 - 
 -         /**
 -          * The number of elements used to pack the object into an array.
 -          * @type {Number}
 -          */
 -         this.packedLength = 2 + frustumPackedLength + Cartesian3.packedLength + Quaternion.packedLength;
 -     }
 - 
 -     /**
 -      * Stores the provided instance into the provided array.
 -      *
 -      * @param {FrustumOutlineGeometry} value The value to pack.
 -      * @param {Number[]} array The array to pack into.
 -      * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 -      *
 -      * @returns {Number[]} The array that was packed into
 -      */
 -     FrustumOutlineGeometry.pack = function(value, array, startingIndex) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('value', value);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         var frustumType = value._frustumType;
 -         var frustum = value._frustum;
 - 
 -         array[startingIndex++] = frustumType;
 - 
 -         if (frustumType === PERSPECTIVE) {
 -             PerspectiveFrustum.pack(frustum, array, startingIndex);
 -             startingIndex += PerspectiveFrustum.packedLength;
 -         } else {
 -             OrthographicFrustum.pack(frustum, array, startingIndex);
 -             startingIndex += OrthographicFrustum.packedLength;
 -         }
 - 
 -         Cartesian3.pack(value._origin, array, startingIndex);
 -         startingIndex += Cartesian3.packedLength;
 -         Quaternion.pack(value._orientation, array, startingIndex);
 -         startingIndex += Quaternion.packedLength;
 -         array[startingIndex] = value._drawNearPlane ? 1.0 : 0.0;
 - 
 -         return array;
 -     };
 - 
 -     var scratchPackPerspective = new PerspectiveFrustum();
 -     var scratchPackOrthographic = new OrthographicFrustum();
 -     var scratchPackQuaternion = new Quaternion();
 -     var scratchPackorigin = new Cartesian3();
 - 
 -     /**
 -      * Retrieves an instance from a packed array.
 -      *
 -      * @param {Number[]} array The packed array.
 -      * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 -      * @param {FrustumOutlineGeometry} [result] The object into which to store the result.
 -      */
 -     FrustumOutlineGeometry.unpack = function(array, startingIndex, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         var frustumType = array[startingIndex++];
 - 
 -         var frustum;
 -         if (frustumType === PERSPECTIVE) {
 -             frustum = PerspectiveFrustum.unpack(array, startingIndex, scratchPackPerspective);
 -             startingIndex += PerspectiveFrustum.packedLength;
 -         } else {
 -             frustum = OrthographicFrustum.unpack(array, startingIndex, scratchPackOrthographic);
 -             startingIndex += OrthographicFrustum.packedLength;
 -         }
 - 
 -         var origin = Cartesian3.unpack(array, startingIndex, scratchPackorigin);
 -         startingIndex += Cartesian3.packedLength;
 -         var orientation = Quaternion.unpack(array, startingIndex, scratchPackQuaternion);
 -         startingIndex += Quaternion.packedLength;
 -         var drawNearPlane = array[startingIndex] === 1.0;
 - 
 -         if (!defined(result)) {
 -             return new FrustumOutlineGeometry({
 -                 frustum : frustum,
 -                 origin : origin,
 -                 orientation : orientation,
 -                 _drawNearPlane : drawNearPlane
 -             });
 -         }
 - 
 -         var frustumResult = frustumType === result._frustumType ? result._frustum : undefined;
 -         result._frustum = frustum.clone(frustumResult);
 - 
 -         result._frustumType = frustumType;
 -         result._origin = Cartesian3.clone(origin, result._origin);
 -         result._orientation = Quaternion.clone(orientation, result._orientation);
 -         result._drawNearPlane = drawNearPlane;
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the geometric representation of a frustum outline, including its vertices, indices, and a bounding sphere.
 -      *
 -      * @param {FrustumOutlineGeometry} frustumGeometry A description of the frustum.
 -      * @returns {Geometry|undefined} The computed vertices and indices.
 -      */
 -     FrustumOutlineGeometry.createGeometry = function(frustumGeometry) {
 -         var frustumType = frustumGeometry._frustumType;
 -         var frustum = frustumGeometry._frustum;
 -         var origin = frustumGeometry._origin;
 -         var orientation = frustumGeometry._orientation;
 -         var drawNearPlane = frustumGeometry._drawNearPlane;
 - 
 -         var positions = new Float64Array(3 * 4 * 2);
 -         FrustumGeometry._computeNearFarPlanes(origin, orientation, frustumType, frustum, positions);
 - 
 -         var attributes = new GeometryAttributes({
 -             position : new GeometryAttribute({
 -                 componentDatatype : ComponentDatatype.DOUBLE,
 -                 componentsPerAttribute : 3,
 -                 values : positions
 -             })
 -         });
 - 
 -         var offset;
 -         var index;
 - 
 -         var numberOfPlanes = drawNearPlane ? 2 : 1;
 -         var indices = new Uint16Array(8 * (numberOfPlanes + 1));
 - 
 -         // Build the near/far planes
 -         var i = drawNearPlane ? 0 : 1;
 -         for (; i < 2; ++i) {
 -             offset = drawNearPlane ? i * 8 : 0;
 -             index = i * 4;
 - 
 -             indices[offset] = index;
 -             indices[offset + 1] = index + 1;
 -             indices[offset + 2] = index + 1;
 -             indices[offset + 3] = index + 2;
 -             indices[offset + 4] = index + 2;
 -             indices[offset + 5] = index + 3;
 -             indices[offset + 6] = index + 3;
 -             indices[offset + 7] = index;
 -         }
 - 
 -         // Build the sides of the frustums
 -         for (i = 0; i < 2; ++i) {
 -             offset = (numberOfPlanes + i) * 8;
 -             index = i * 4;
 - 
 -             indices[offset] = index;
 -             indices[offset + 1] = index + 4;
 -             indices[offset + 2] = index + 1;
 -             indices[offset + 3] = index + 5;
 -             indices[offset + 4] = index + 2;
 -             indices[offset + 5] = index + 6;
 -             indices[offset + 6] = index + 3;
 -             indices[offset + 7] = index + 7;
 -         }
 - 
 -         return new Geometry({
 -             attributes : attributes,
 -             indices : indices,
 -             primitiveType : PrimitiveType.LINES,
 -             boundingSphere : BoundingSphere.fromVertices(positions)
 -         });
 -     };
 - export default FrustumOutlineGeometry;
 
 
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