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							- import freezeObject from './freezeObject.js';
 - 
 -     /**
 -      * Constants to determine how much time advances with each call
 -      * to {@link Clock#tick}.
 -      *
 -      * @exports ClockStep
 -      *
 -      * @see Clock
 -      * @see ClockRange
 -      */
 -     var ClockStep = {
 -         /**
 -          * {@link Clock#tick} advances the current time by a fixed step,
 -          * which is the number of seconds specified by {@link Clock#multiplier}.
 -          *
 -          * @type {Number}
 -          * @constant
 -          */
 -         TICK_DEPENDENT : 0,
 - 
 -         /**
 -          * {@link Clock#tick} advances the current time by the amount of system
 -          * time elapsed since the previous call multiplied by {@link Clock#multiplier}.
 -          *
 -          * @type {Number}
 -          * @constant
 -          */
 -         SYSTEM_CLOCK_MULTIPLIER : 1,
 - 
 -         /**
 -          * {@link Clock#tick} sets the clock to the current system time;
 -          * ignoring all other settings.
 -          *
 -          * @type {Number}
 -          * @constant
 -          */
 -         SYSTEM_CLOCK : 2
 -     };
 - export default freezeObject(ClockStep);
 
 
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