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							- import Check from './Check.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import DeveloperError from './DeveloperError.js';
 - import freezeObject from './freezeObject.js';
 - import CesiumMath from './Math.js';
 - 
 -     /**
 -      * A 4D Cartesian point.
 -      * @alias Cartesian4
 -      * @constructor
 -      *
 -      * @param {Number} [x=0.0] The X component.
 -      * @param {Number} [y=0.0] The Y component.
 -      * @param {Number} [z=0.0] The Z component.
 -      * @param {Number} [w=0.0] The W component.
 -      *
 -      * @see Cartesian2
 -      * @see Cartesian3
 -      * @see Packable
 -      */
 -     function Cartesian4(x, y, z, w) {
 -         /**
 -          * The X component.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.x = defaultValue(x, 0.0);
 - 
 -         /**
 -          * The Y component.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.y = defaultValue(y, 0.0);
 - 
 -         /**
 -          * The Z component.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.z = defaultValue(z, 0.0);
 - 
 -         /**
 -          * The W component.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.w = defaultValue(w, 0.0);
 -     }
 - 
 -     /**
 -      * Creates a Cartesian4 instance from x, y, z and w coordinates.
 -      *
 -      * @param {Number} x The x coordinate.
 -      * @param {Number} y The y coordinate.
 -      * @param {Number} z The z coordinate.
 -      * @param {Number} w The w coordinate.
 -      * @param {Cartesian4} [result] The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
 -      */
 -     Cartesian4.fromElements = function(x, y, z, w, result) {
 -         if (!defined(result)) {
 -             return new Cartesian4(x, y, z, w);
 -         }
 - 
 -         result.x = x;
 -         result.y = y;
 -         result.z = z;
 -         result.w = w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Creates a Cartesian4 instance from a {@link Color}. <code>red</code>, <code>green</code>, <code>blue</code>,
 -      * and <code>alpha</code> map to <code>x</code>, <code>y</code>, <code>z</code>, and <code>w</code>, respectively.
 -      *
 -      * @param {Color} color The source color.
 -      * @param {Cartesian4} [result] The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
 -      */
 -     Cartesian4.fromColor = function(color, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('color', color);
 -         //>>includeEnd('debug');
 -         if (!defined(result)) {
 -             return new Cartesian4(color.red, color.green, color.blue, color.alpha);
 -         }
 - 
 -         result.x = color.red;
 -         result.y = color.green;
 -         result.z = color.blue;
 -         result.w = color.alpha;
 -         return result;
 -     };
 - 
 -     /**
 -      * Duplicates a Cartesian4 instance.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian to duplicate.
 -      * @param {Cartesian4} [result] The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined)
 -      */
 -     Cartesian4.clone = function(cartesian, result) {
 -         if (!defined(cartesian)) {
 -             return undefined;
 -         }
 - 
 -         if (!defined(result)) {
 -             return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
 -         }
 - 
 -         result.x = cartesian.x;
 -         result.y = cartesian.y;
 -         result.z = cartesian.z;
 -         result.w = cartesian.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * The number of elements used to pack the object into an array.
 -      * @type {Number}
 -      */
 -     Cartesian4.packedLength = 4;
 - 
 -     /**
 -      * Stores the provided instance into the provided array.
 -      *
 -      * @param {Cartesian4} value The value to pack.
 -      * @param {Number[]} array The array to pack into.
 -      * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 -      *
 -      * @returns {Number[]} The array that was packed into
 -      */
 -     Cartesian4.pack = function(value, array, startingIndex) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('value', value);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         array[startingIndex++] = value.x;
 -         array[startingIndex++] = value.y;
 -         array[startingIndex++] = value.z;
 -         array[startingIndex] = value.w;
 - 
 -         return array;
 -     };
 - 
 -     /**
 -      * Retrieves an instance from a packed array.
 -      *
 -      * @param {Number[]} array The packed array.
 -      * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 -      * @param {Cartesian4} [result] The object into which to store the result.
 -      * @returns {Cartesian4}  The modified result parameter or a new Cartesian4 instance if one was not provided.
 -      */
 -     Cartesian4.unpack = function(array, startingIndex, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         if (!defined(result)) {
 -             result = new Cartesian4();
 -         }
 -         result.x = array[startingIndex++];
 -         result.y = array[startingIndex++];
 -         result.z = array[startingIndex++];
 -         result.w = array[startingIndex];
 -         return result;
 -     };
 - 
 -     /**
 -      * Flattens an array of Cartesian4s into and array of components.
 -      *
 -      * @param {Cartesian4[]} array The array of cartesians to pack.
 -      * @param {Number[]} [result] The array onto which to store the result.
 -      * @returns {Number[]} The packed array.
 -      */
 -     Cartesian4.packArray = function(array, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         var length = array.length;
 -         if (!defined(result)) {
 -             result = new Array(length * 4);
 -         } else {
 -             result.length = length * 4;
 -         }
 - 
 -         for (var i = 0; i < length; ++i) {
 -             Cartesian4.pack(array[i], result, i * 4);
 -         }
 -         return result;
 -     };
 - 
 -     /**
 -      * Unpacks an array of cartesian components into and array of Cartesian4s.
 -      *
 -      * @param {Number[]} array The array of components to unpack.
 -      * @param {Cartesian4[]} [result] The array onto which to store the result.
 -      * @returns {Cartesian4[]} The unpacked array.
 -      */
 -     Cartesian4.unpackArray = function(array, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         var length = array.length;
 -         if (!defined(result)) {
 -             result = new Array(length / 4);
 -         } else {
 -             result.length = length / 4;
 -         }
 - 
 -         for (var i = 0; i < length; i += 4) {
 -             var index = i / 4;
 -             result[index] = Cartesian4.unpack(array, i, result[index]);
 -         }
 -         return result;
 -     };
 - 
 -     /**
 -      * Creates a Cartesian4 from four consecutive elements in an array.
 -      * @function
 -      *
 -      * @param {Number[]} array The array whose four consecutive elements correspond to the x, y, z, and w components, respectively.
 -      * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
 -      * @param {Cartesian4} [result] The object onto which to store the result.
 -      * @returns {Cartesian4}  The modified result parameter or a new Cartesian4 instance if one was not provided.
 -      *
 -      * @example
 -      * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0)
 -      * var v = [1.0, 2.0, 3.0, 4.0];
 -      * var p = Cesium.Cartesian4.fromArray(v);
 -      *
 -      * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array
 -      * var v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0];
 -      * var p2 = Cesium.Cartesian4.fromArray(v2, 2);
 -      */
 -     Cartesian4.fromArray = Cartesian4.unpack;
 - 
 -     /**
 -      * Computes the value of the maximum component for the supplied Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The cartesian to use.
 -      * @returns {Number} The value of the maximum component.
 -      */
 -     Cartesian4.maximumComponent = function(cartesian) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         //>>includeEnd('debug');
 - 
 -         return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
 -     };
 - 
 -     /**
 -      * Computes the value of the minimum component for the supplied Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The cartesian to use.
 -      * @returns {Number} The value of the minimum component.
 -      */
 -     Cartesian4.minimumComponent = function(cartesian) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         //>>includeEnd('debug');
 - 
 -         return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
 -     };
 - 
 -     /**
 -      * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
 -      *
 -      * @param {Cartesian4} first A cartesian to compare.
 -      * @param {Cartesian4} second A cartesian to compare.
 -      * @param {Cartesian4} result The object into which to store the result.
 -      * @returns {Cartesian4} A cartesian with the minimum components.
 -      */
 -     Cartesian4.minimumByComponent = function(first, second, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('first', first);
 -         Check.typeOf.object('second', second);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = Math.min(first.x, second.x);
 -         result.y = Math.min(first.y, second.y);
 -         result.z = Math.min(first.z, second.z);
 -         result.w = Math.min(first.w, second.w);
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
 -      *
 -      * @param {Cartesian4} first A cartesian to compare.
 -      * @param {Cartesian4} second A cartesian to compare.
 -      * @param {Cartesian4} result The object into which to store the result.
 -      * @returns {Cartesian4} A cartesian with the maximum components.
 -      */
 -     Cartesian4.maximumByComponent = function(first, second, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('first', first);
 -         Check.typeOf.object('second', second);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = Math.max(first.x, second.x);
 -         result.y = Math.max(first.y, second.y);
 -         result.z = Math.max(first.z, second.z);
 -         result.w = Math.max(first.w, second.w);
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the provided Cartesian's squared magnitude.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian instance whose squared magnitude is to be computed.
 -      * @returns {Number} The squared magnitude.
 -      */
 -     Cartesian4.magnitudeSquared = function(cartesian) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         //>>includeEnd('debug');
 - 
 -         return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z + cartesian.w * cartesian.w;
 -     };
 - 
 -     /**
 -      * Computes the Cartesian's magnitude (length).
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian instance whose magnitude is to be computed.
 -      * @returns {Number} The magnitude.
 -      */
 -     Cartesian4.magnitude = function(cartesian) {
 -         return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
 -     };
 - 
 -     var distanceScratch = new Cartesian4();
 - 
 -     /**
 -      * Computes the 4-space distance between two points.
 -      *
 -      * @param {Cartesian4} left The first point to compute the distance from.
 -      * @param {Cartesian4} right The second point to compute the distance to.
 -      * @returns {Number} The distance between two points.
 -      *
 -      * @example
 -      * // Returns 1.0
 -      * var d = Cesium.Cartesian4.distance(
 -      *   new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
 -      *   new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));
 -      */
 -     Cartesian4.distance = function(left, right) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         //>>includeEnd('debug');
 - 
 -         Cartesian4.subtract(left, right, distanceScratch);
 -         return Cartesian4.magnitude(distanceScratch);
 -     };
 - 
 -     /**
 -      * Computes the squared distance between two points.  Comparing squared distances
 -      * using this function is more efficient than comparing distances using {@link Cartesian4#distance}.
 -      *
 -      * @param {Cartesian4} left The first point to compute the distance from.
 -      * @param {Cartesian4} right The second point to compute the distance to.
 -      * @returns {Number} The distance between two points.
 -      *
 -      * @example
 -      * // Returns 4.0, not 2.0
 -      * var d = Cesium.Cartesian4.distance(
 -      *   new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
 -      *   new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));
 -      */
 -     Cartesian4.distanceSquared = function(left, right) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         //>>includeEnd('debug');
 - 
 -         Cartesian4.subtract(left, right, distanceScratch);
 -         return Cartesian4.magnitudeSquared(distanceScratch);
 -     };
 - 
 -     /**
 -      * Computes the normalized form of the supplied Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian to be normalized.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.normalize = function(cartesian, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         var magnitude = Cartesian4.magnitude(cartesian);
 - 
 -         result.x = cartesian.x / magnitude;
 -         result.y = cartesian.y / magnitude;
 -         result.z = cartesian.z / magnitude;
 -         result.w = cartesian.w / magnitude;
 - 
 -         //>>includeStart('debug', pragmas.debug);
 -         if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z) || isNaN(result.w)) {
 -             throw new DeveloperError('normalized result is not a number');
 -         }
 -         //>>includeEnd('debug');
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the dot (scalar) product of two Cartesians.
 -      *
 -      * @param {Cartesian4} left The first Cartesian.
 -      * @param {Cartesian4} right The second Cartesian.
 -      * @returns {Number} The dot product.
 -      */
 -     Cartesian4.dot = function(left, right) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         //>>includeEnd('debug');
 - 
 -         return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
 -     };
 - 
 -     /**
 -      * Computes the componentwise product of two Cartesians.
 -      *
 -      * @param {Cartesian4} left The first Cartesian.
 -      * @param {Cartesian4} right The second Cartesian.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.multiplyComponents = function(left, right, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = left.x * right.x;
 -         result.y = left.y * right.y;
 -         result.z = left.z * right.z;
 -         result.w = left.w * right.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the componentwise quotient of two Cartesians.
 -      *
 -      * @param {Cartesian4} left The first Cartesian.
 -      * @param {Cartesian4} right The second Cartesian.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.divideComponents = function(left, right, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = left.x / right.x;
 -         result.y = left.y / right.y;
 -         result.z = left.z / right.z;
 -         result.w = left.w / right.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the componentwise sum of two Cartesians.
 -      *
 -      * @param {Cartesian4} left The first Cartesian.
 -      * @param {Cartesian4} right The second Cartesian.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.add = function(left, right, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = left.x + right.x;
 -         result.y = left.y + right.y;
 -         result.z = left.z + right.z;
 -         result.w = left.w + right.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the componentwise difference of two Cartesians.
 -      *
 -      * @param {Cartesian4} left The first Cartesian.
 -      * @param {Cartesian4} right The second Cartesian.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.subtract = function(left, right, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = left.x - right.x;
 -         result.y = left.y - right.y;
 -         result.z = left.z - right.z;
 -         result.w = left.w - right.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Multiplies the provided Cartesian componentwise by the provided scalar.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian to be scaled.
 -      * @param {Number} scalar The scalar to multiply with.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.multiplyByScalar = function(cartesian, scalar, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.number('scalar', scalar);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = cartesian.x * scalar;
 -         result.y = cartesian.y * scalar;
 -         result.z = cartesian.z * scalar;
 -         result.w = cartesian.w * scalar;
 -         return result;
 -     };
 - 
 -     /**
 -      * Divides the provided Cartesian componentwise by the provided scalar.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian to be divided.
 -      * @param {Number} scalar The scalar to divide by.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.divideByScalar = function(cartesian, scalar, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.number('scalar', scalar);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = cartesian.x / scalar;
 -         result.y = cartesian.y / scalar;
 -         result.z = cartesian.z / scalar;
 -         result.w = cartesian.w / scalar;
 -         return result;
 -     };
 - 
 -     /**
 -      * Negates the provided Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian to be negated.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.negate = function(cartesian, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = -cartesian.x;
 -         result.y = -cartesian.y;
 -         result.z = -cartesian.z;
 -         result.w = -cartesian.w;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes the absolute value of the provided Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian whose absolute value is to be computed.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.abs = function(cartesian, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         result.x = Math.abs(cartesian.x);
 -         result.y = Math.abs(cartesian.y);
 -         result.z = Math.abs(cartesian.z);
 -         result.w = Math.abs(cartesian.w);
 -         return result;
 -     };
 - 
 -     var lerpScratch = new Cartesian4();
 -     /**
 -      * Computes the linear interpolation or extrapolation at t using the provided cartesians.
 -      *
 -      * @param {Cartesian4} start The value corresponding to t at 0.0.
 -      * @param {Cartesian4}end The value corresponding to t at 1.0.
 -      * @param {Number} t The point along t at which to interpolate.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter.
 -      */
 -     Cartesian4.lerp = function(start, end, t, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('start', start);
 -         Check.typeOf.object('end', end);
 -         Check.typeOf.number('t', t);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         Cartesian4.multiplyByScalar(end, t, lerpScratch);
 -         result = Cartesian4.multiplyByScalar(start, 1.0 - t, result);
 -         return Cartesian4.add(lerpScratch, result, result);
 -     };
 - 
 -     var mostOrthogonalAxisScratch = new Cartesian4();
 -     /**
 -      * Returns the axis that is most orthogonal to the provided Cartesian.
 -      *
 -      * @param {Cartesian4} cartesian The Cartesian on which to find the most orthogonal axis.
 -      * @param {Cartesian4} result The object onto which to store the result.
 -      * @returns {Cartesian4} The most orthogonal axis.
 -      */
 -     Cartesian4.mostOrthogonalAxis = function(cartesian, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('cartesian', cartesian);
 -         Check.typeOf.object('result', result);
 -         //>>includeEnd('debug');
 - 
 -         var f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch);
 -         Cartesian4.abs(f, f);
 - 
 -         if (f.x <= f.y) {
 -             if (f.x <= f.z) {
 -                 if (f.x <= f.w) {
 -                     result = Cartesian4.clone(Cartesian4.UNIT_X, result);
 -                 } else {
 -                     result = Cartesian4.clone(Cartesian4.UNIT_W, result);
 -                 }
 -             } else if (f.z <= f.w) {
 -                 result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
 -             } else {
 -                 result = Cartesian4.clone(Cartesian4.UNIT_W, result);
 -             }
 -         } else if (f.y <= f.z) {
 -             if (f.y <= f.w) {
 -                 result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
 -             } else {
 -                 result = Cartesian4.clone(Cartesian4.UNIT_W, result);
 -             }
 -         } else if (f.z <= f.w) {
 -             result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
 -         } else {
 -             result = Cartesian4.clone(Cartesian4.UNIT_W, result);
 -         }
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Compares the provided Cartesians componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {Cartesian4} [left] The first Cartesian.
 -      * @param {Cartesian4} [right] The second Cartesian.
 -      * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
 -      */
 -     Cartesian4.equals = function(left, right) {
 -         return (left === right) ||
 -                ((defined(left)) &&
 -                 (defined(right)) &&
 -                 (left.x === right.x) &&
 -                 (left.y === right.y) &&
 -                 (left.z === right.z) &&
 -                 (left.w === right.w));
 -     };
 - 
 -     /**
 -      * @private
 -      */
 -     Cartesian4.equalsArray = function(cartesian, array, offset) {
 -         return cartesian.x === array[offset] &&
 -                cartesian.y === array[offset + 1] &&
 -                cartesian.z === array[offset + 2] &&
 -                cartesian.w === array[offset + 3];
 -     };
 - 
 -     /**
 -      * Compares the provided Cartesians componentwise and returns
 -      * <code>true</code> if they pass an absolute or relative tolerance test,
 -      * <code>false</code> otherwise.
 -      *
 -      * @param {Cartesian4} [left] The first Cartesian.
 -      * @param {Cartesian4} [right] The second Cartesian.
 -      * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
 -      * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
 -      * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
 -      */
 -     Cartesian4.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
 -         return (left === right) ||
 -                (defined(left) &&
 -                 defined(right) &&
 -                 CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) &&
 -                 CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon) &&
 -                 CesiumMath.equalsEpsilon(left.z, right.z, relativeEpsilon, absoluteEpsilon) &&
 -                 CesiumMath.equalsEpsilon(left.w, right.w, relativeEpsilon, absoluteEpsilon));
 -     };
 - 
 -     /**
 -      * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).
 -      *
 -      * @type {Cartesian4}
 -      * @constant
 -      */
 -     Cartesian4.ZERO = freezeObject(new Cartesian4(0.0, 0.0, 0.0, 0.0));
 - 
 -     /**
 -      * An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).
 -      *
 -      * @type {Cartesian4}
 -      * @constant
 -      */
 -     Cartesian4.UNIT_X = freezeObject(new Cartesian4(1.0, 0.0, 0.0, 0.0));
 - 
 -     /**
 -      * An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).
 -      *
 -      * @type {Cartesian4}
 -      * @constant
 -      */
 -     Cartesian4.UNIT_Y = freezeObject(new Cartesian4(0.0, 1.0, 0.0, 0.0));
 - 
 -     /**
 -      * An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).
 -      *
 -      * @type {Cartesian4}
 -      * @constant
 -      */
 -     Cartesian4.UNIT_Z = freezeObject(new Cartesian4(0.0, 0.0, 1.0, 0.0));
 - 
 -     /**
 -      * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).
 -      *
 -      * @type {Cartesian4}
 -      * @constant
 -      */
 -     Cartesian4.UNIT_W = freezeObject(new Cartesian4(0.0, 0.0, 0.0, 1.0));
 - 
 -     /**
 -      * Duplicates this Cartesian4 instance.
 -      *
 -      * @param {Cartesian4} [result] The object onto which to store the result.
 -      * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
 -      */
 -     Cartesian4.prototype.clone = function(result) {
 -         return Cartesian4.clone(this, result);
 -     };
 - 
 -     /**
 -      * Compares this Cartesian against the provided Cartesian componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {Cartesian4} [right] The right hand side Cartesian.
 -      * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
 -      */
 -     Cartesian4.prototype.equals = function(right) {
 -         return Cartesian4.equals(this, right);
 -     };
 - 
 -     /**
 -      * Compares this Cartesian against the provided Cartesian componentwise and returns
 -      * <code>true</code> if they pass an absolute or relative tolerance test,
 -      * <code>false</code> otherwise.
 -      *
 -      * @param {Cartesian4} [right] The right hand side Cartesian.
 -      * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
 -      * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
 -      * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
 -      */
 -     Cartesian4.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
 -         return Cartesian4.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon);
 -     };
 - 
 -     /**
 -      * Creates a string representing this Cartesian in the format '(x, y, z, w)'.
 -      *
 -      * @returns {String} A string representing the provided Cartesian in the format '(x, y, z, w)'.
 -      */
 -     Cartesian4.prototype.toString = function() {
 -         return '(' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + ')';
 -     };
 - 
 -     var scratchFloatArray = new Float32Array(1);
 -     var SHIFT_LEFT_8 = 256.0;
 -     var SHIFT_LEFT_16 = 65536.0;
 -     var SHIFT_LEFT_24 = 16777216.0;
 - 
 -     var SHIFT_RIGHT_8 = 1.0 / SHIFT_LEFT_8;
 -     var SHIFT_RIGHT_16 = 1.0 / SHIFT_LEFT_16;
 -     var SHIFT_RIGHT_24 = 1.0 / SHIFT_LEFT_24;
 - 
 -     var BIAS = 38.0;
 - 
 -     /**
 -      * Packs an arbitrary floating point value to 4 values representable using uint8.
 -      *
 -      * @param {Number} value A floating point number
 -      * @param {Cartesian4} [result] The Cartesian4 that will contain the packed float.
 -      * @returns {Cartesian4} A Cartesian4 representing the float packed to values in x, y, z, and w.
 -      */
 -     Cartesian4.packFloat = function(value, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.number('value', value);
 -         //>>includeEnd('debug');
 - 
 -         if (!defined(result)) {
 -             result = new Cartesian4();
 -         }
 - 
 -         // Force the value to 32 bit precision
 -         scratchFloatArray[0] = value;
 -         value = scratchFloatArray[0];
 - 
 -         if (value === 0.0) {
 -             return Cartesian4.clone(Cartesian4.ZERO, result);
 -         }
 - 
 -         var sign = value < 0.0 ? 1.0 : 0.0;
 -         var exponent;
 - 
 -         if (!isFinite(value)) {
 -             value = 0.1;
 -             exponent = BIAS;
 -         } else {
 -             value = Math.abs(value);
 -             exponent = Math.floor(CesiumMath.logBase(value, 10)) + 1.0;
 -             value = value / Math.pow(10.0, exponent);
 -         }
 - 
 -         var temp = value * SHIFT_LEFT_8;
 -         result.x = Math.floor(temp);
 -         temp = (temp - result.x) * SHIFT_LEFT_8;
 -         result.y = Math.floor(temp);
 -         temp = (temp - result.y) * SHIFT_LEFT_8;
 -         result.z = Math.floor(temp);
 -         result.w = (exponent + BIAS) * 2.0 + sign;
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Unpacks a float packed using Cartesian4.packFloat.
 -      *
 -      * @param {Cartesian4} packedFloat A Cartesian4 containing a float packed to 4 values representable using uint8.
 -      * @returns {Number} The unpacked float.
 -      * @private
 -      */
 -     Cartesian4.unpackFloat = function(packedFloat) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('packedFloat', packedFloat);
 -         //>>includeEnd('debug');
 - 
 -         var temp = packedFloat.w / 2.0;
 -         var exponent = Math.floor(temp);
 -         var sign = (temp - exponent) * 2.0;
 -         exponent = exponent - BIAS;
 - 
 -         sign = sign * 2.0 - 1.0;
 -         sign = -sign;
 - 
 -         if (exponent >= BIAS) {
 -             return sign < 0.0 ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY;
 -         }
 - 
 -         var unpacked = sign * packedFloat.x * SHIFT_RIGHT_8;
 -         unpacked += sign * packedFloat.y * SHIFT_RIGHT_16;
 -         unpacked += sign * packedFloat.z * SHIFT_RIGHT_24;
 - 
 -         return unpacked * Math.pow(10.0, exponent);
 -     };
 - export default Cartesian4;
 
 
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