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							- import Cartesian2 from './Cartesian2.js';
 - import Cartographic from './Cartographic.js';
 - import Check from './Check.js';
 - import defaultValue from './defaultValue.js';
 - import defined from './defined.js';
 - import GeographicProjection from './GeographicProjection.js';
 - import Intersect from './Intersect.js';
 - import Rectangle from './Rectangle.js';
 - 
 -     /**
 -      * A bounding rectangle given by a corner, width and height.
 -      * @alias BoundingRectangle
 -      * @constructor
 -      *
 -      * @param {Number} [x=0.0] The x coordinate of the rectangle.
 -      * @param {Number} [y=0.0] The y coordinate of the rectangle.
 -      * @param {Number} [width=0.0] The width of the rectangle.
 -      * @param {Number} [height=0.0] The height of the rectangle.
 -      *
 -      * @see BoundingSphere
 -      * @see Packable
 -      */
 -     function BoundingRectangle(x, y, width, height) {
 -         /**
 -          * The x coordinate of the rectangle.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.x = defaultValue(x, 0.0);
 - 
 -         /**
 -          * The y coordinate of the rectangle.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.y = defaultValue(y, 0.0);
 - 
 -         /**
 -          * The width of the rectangle.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.width = defaultValue(width, 0.0);
 - 
 -         /**
 -          * The height of the rectangle.
 -          * @type {Number}
 -          * @default 0.0
 -          */
 -         this.height = defaultValue(height, 0.0);
 -     }
 - 
 -     /**
 -      * The number of elements used to pack the object into an array.
 -      * @type {Number}
 -      */
 -     BoundingRectangle.packedLength = 4;
 - 
 -     /**
 -      * Stores the provided instance into the provided array.
 -      *
 -      * @param {BoundingRectangle} value The value to pack.
 -      * @param {Number[]} array The array to pack into.
 -      * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
 -      *
 -      * @returns {Number[]} The array that was packed into
 -      */
 -     BoundingRectangle.pack = function(value, array, startingIndex) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('value', value);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         array[startingIndex++] = value.x;
 -         array[startingIndex++] = value.y;
 -         array[startingIndex++] = value.width;
 -         array[startingIndex] = value.height;
 - 
 -         return array;
 -     };
 - 
 -     /**
 -      * Retrieves an instance from a packed array.
 -      *
 -      * @param {Number[]} array The packed array.
 -      * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
 -      * @param {BoundingRectangle} [result] The object into which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.unpack = function(array, startingIndex, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.defined('array', array);
 -         //>>includeEnd('debug');
 - 
 -         startingIndex = defaultValue(startingIndex, 0);
 - 
 -         if (!defined(result)) {
 -             result = new BoundingRectangle();
 -         }
 -         result.x = array[startingIndex++];
 -         result.y = array[startingIndex++];
 -         result.width = array[startingIndex++];
 -         result.height = array[startingIndex];
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes a bounding rectangle enclosing the list of 2D points.
 -      * The rectangle is oriented with the corner at the bottom left.
 -      *
 -      * @param {Cartesian2[]} positions List of points that the bounding rectangle will enclose.  Each point must have <code>x</code> and <code>y</code> properties.
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.fromPoints = function(positions, result) {
 -         if (!defined(result)) {
 -             result = new BoundingRectangle();
 -         }
 - 
 -         if (!defined(positions) || positions.length === 0) {
 -             result.x = 0;
 -             result.y = 0;
 -             result.width = 0;
 -             result.height = 0;
 -             return result;
 -         }
 - 
 -         var length = positions.length;
 - 
 -         var minimumX = positions[0].x;
 -         var minimumY = positions[0].y;
 - 
 -         var maximumX = positions[0].x;
 -         var maximumY = positions[0].y;
 - 
 -         for ( var i = 1; i < length; i++) {
 -             var p = positions[i];
 -             var x = p.x;
 -             var y = p.y;
 - 
 -             minimumX = Math.min(x, minimumX);
 -             maximumX = Math.max(x, maximumX);
 -             minimumY = Math.min(y, minimumY);
 -             maximumY = Math.max(y, maximumY);
 -         }
 - 
 -         result.x = minimumX;
 -         result.y = minimumY;
 -         result.width = maximumX - minimumX;
 -         result.height = maximumY - minimumY;
 -         return result;
 -     };
 - 
 -     var defaultProjection = new GeographicProjection();
 -     var fromRectangleLowerLeft = new Cartographic();
 -     var fromRectangleUpperRight = new Cartographic();
 -     /**
 -      * Computes a bounding rectangle from a rectangle.
 -      *
 -      * @param {Rectangle} rectangle The valid rectangle used to create a bounding rectangle.
 -      * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.fromRectangle = function(rectangle, projection, result) {
 -         if (!defined(result)) {
 -             result = new BoundingRectangle();
 -         }
 - 
 -         if (!defined(rectangle)) {
 -             result.x = 0;
 -             result.y = 0;
 -             result.width = 0;
 -             result.height = 0;
 -             return result;
 -         }
 - 
 -         projection = defaultValue(projection, defaultProjection);
 - 
 -         var lowerLeft = projection.project(Rectangle.southwest(rectangle, fromRectangleLowerLeft));
 -         var upperRight = projection.project(Rectangle.northeast(rectangle, fromRectangleUpperRight));
 - 
 -         Cartesian2.subtract(upperRight, lowerLeft, upperRight);
 - 
 -         result.x = lowerLeft.x;
 -         result.y = lowerLeft.y;
 -         result.width = upperRight.x;
 -         result.height = upperRight.y;
 -         return result;
 -     };
 - 
 -     /**
 -      * Duplicates a BoundingRectangle instance.
 -      *
 -      * @param {BoundingRectangle} rectangle The bounding rectangle to duplicate.
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided. (Returns undefined if rectangle is undefined)
 -      */
 -     BoundingRectangle.clone = function(rectangle, result) {
 -         if (!defined(rectangle)) {
 -             return undefined;
 -         }
 - 
 -         if (!defined(result)) {
 -             return new BoundingRectangle(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
 -         }
 - 
 -         result.x = rectangle.x;
 -         result.y = rectangle.y;
 -         result.width = rectangle.width;
 -         result.height = rectangle.height;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes a bounding rectangle that is the union of the left and right bounding rectangles.
 -      *
 -      * @param {BoundingRectangle} left A rectangle to enclose in bounding rectangle.
 -      * @param {BoundingRectangle} right A rectangle to enclose in a bounding rectangle.
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.union = function(left, right, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         //>>includeEnd('debug');
 - 
 -         if (!defined(result)) {
 -             result = new BoundingRectangle();
 -         }
 - 
 -         var lowerLeftX = Math.min(left.x, right.x);
 -         var lowerLeftY = Math.min(left.y, right.y);
 -         var upperRightX = Math.max(left.x + left.width, right.x + right.width);
 -         var upperRightY = Math.max(left.y + left.height, right.y + right.height);
 - 
 -         result.x = lowerLeftX;
 -         result.y = lowerLeftY;
 -         result.width = upperRightX - lowerLeftX;
 -         result.height = upperRightY - lowerLeftY;
 -         return result;
 -     };
 - 
 -     /**
 -      * Computes a bounding rectangle by enlarging the provided rectangle until it contains the provided point.
 -      *
 -      * @param {BoundingRectangle} rectangle A rectangle to expand.
 -      * @param {Cartesian2} point A point to enclose in a bounding rectangle.
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.expand = function(rectangle, point, result) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('rectangle', rectangle);
 -         Check.typeOf.object('point', point);
 -         //>>includeEnd('debug');
 - 
 -         result = BoundingRectangle.clone(rectangle, result);
 - 
 -         var width = point.x - result.x;
 -         var height = point.y - result.y;
 - 
 -         if (width > result.width) {
 -             result.width = width;
 -         } else if (width < 0) {
 -             result.width -= width;
 -             result.x = point.x;
 -         }
 - 
 -         if (height > result.height) {
 -             result.height = height;
 -         } else if (height < 0) {
 -             result.height -= height;
 -             result.y = point.y;
 -         }
 - 
 -         return result;
 -     };
 - 
 -     /**
 -      * Determines if two rectangles intersect.
 -      *
 -      * @param {BoundingRectangle} left A rectangle to check for intersection.
 -      * @param {BoundingRectangle} right The other rectangle to check for intersection.
 -      * @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
 -      */
 -     BoundingRectangle.intersect = function(left, right) {
 -         //>>includeStart('debug', pragmas.debug);
 -         Check.typeOf.object('left', left);
 -         Check.typeOf.object('right', right);
 -         //>>includeEnd('debug');
 - 
 -         var leftX = left.x;
 -         var leftY = left.y;
 -         var rightX = right.x;
 -         var rightY = right.y;
 -         if (!(leftX > rightX + right.width ||
 -               leftX + left.width < rightX ||
 -               leftY + left.height < rightY ||
 -               leftY > rightY + right.height)) {
 -             return Intersect.INTERSECTING;
 -         }
 - 
 -         return Intersect.OUTSIDE;
 -     };
 - 
 -     /**
 -      * Compares the provided BoundingRectangles componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {BoundingRectangle} [left] The first BoundingRectangle.
 -      * @param {BoundingRectangle} [right] The second BoundingRectangle.
 -      * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
 -      */
 -     BoundingRectangle.equals = function(left, right) {
 -         return (left === right) ||
 -                ((defined(left)) &&
 -                 (defined(right)) &&
 -                 (left.x === right.x) &&
 -                 (left.y === right.y) &&
 -                 (left.width === right.width) &&
 -                 (left.height === right.height));
 -     };
 - 
 -     /**
 -      * Duplicates this BoundingRectangle instance.
 -      *
 -      * @param {BoundingRectangle} [result] The object onto which to store the result.
 -      * @returns {BoundingRectangle} The modified result parameter or a new BoundingRectangle instance if one was not provided.
 -      */
 -     BoundingRectangle.prototype.clone = function(result) {
 -         return BoundingRectangle.clone(this, result);
 -     };
 - 
 -     /**
 -      * Determines if this rectangle intersects with another.
 -      *
 -      * @param {BoundingRectangle} right A rectangle to check for intersection.
 -      * @returns {Intersect} <code>Intersect.INTESECTING</code> if the rectangles intersect, <code>Intersect.OUTSIDE</code> otherwise.
 -      */
 -     BoundingRectangle.prototype.intersect = function(right) {
 -         return BoundingRectangle.intersect(this, right);
 -     };
 - 
 -     /**
 -      * Compares this BoundingRectangle against the provided BoundingRectangle componentwise and returns
 -      * <code>true</code> if they are equal, <code>false</code> otherwise.
 -      *
 -      * @param {BoundingRectangle} [right] The right hand side BoundingRectangle.
 -      * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
 -      */
 -     BoundingRectangle.prototype.equals = function(right) {
 -         return BoundingRectangle.equals(this, right);
 -     };
 - export default BoundingRectangle;
 
 
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