Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

3dtiles_style_and_shader.html 2.3KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width,initial-scale=1.0">
  6. <title>dc-example</title>
  7. <script src='/libs/dc-sdk/dc.min.js'></script>
  8. <link href='/libs/dc-sdk/dc.min.css' type='text/css' rel='stylesheet'>
  9. <link href='../index.css' type='text/css' rel='stylesheet'>
  10. </head>
  11. <body>
  12. <div id="viewer-container" class="viewer-container"></div>
  13. <script>
  14. let viewer = undefined
  15. function initViewer() {
  16. viewer = new DC.Viewer('viewer-container')
  17. let baseLayer = DC.ImageryLayerFactory.createImageryLayer(DC.ImageryType.AMAP,{
  18. style:'img',
  19. crs:'WGS84'
  20. })
  21. viewer.addBaseLayer( baseLayer,{
  22. brightness : 0.1
  23. })
  24. let layer = new DC.TilesetLayer('layer')
  25. viewer.addLayer(layer)
  26. let tileset = new DC.Tileset(
  27. '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
  28. )
  29. let style = new DC.TilesetStyle()
  30. style.color = {
  31. conditions: [
  32. ['${Height} >= 300', 'rgba(45, 0, 75, 0.5)'],
  33. ['${Height} >= 200', 'rgb(102, 71, 151)'],
  34. ['${Height} >= 100', 'rgb(170, 162, 204)'],
  35. ['${Height} >= 50', 'rgb(224, 226, 238)'],
  36. ['${Height} >= 25', 'rgb(252, 230, 200)'],
  37. ['${Height} >= 10', 'rgb(248, 176, 87)'],
  38. ['${Height} >= 5', 'rgb(198, 106, 11)'],
  39. ['true', 'rgb(127, 59, 8)']
  40. ]
  41. }
  42. tileset.setStyle(style)
  43. let customShader = new DC.CustomShader({
  44. fragmentShaderText:`
  45. void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
  46. vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
  47. float glowRange = 100.0; // 光环的移动范围(高度)
  48. vec4 temp = vec4(material.diffuse,material.alpha); // 颜色
  49. temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
  50. // 动态光环
  51. float time = fract(czm_frameNumber / 360.0);
  52. time = abs(time - 0.5) * 2.0;
  53. float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
  54. material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
  55. }
  56. `
  57. })
  58. tileset.setCustomShader(customShader)
  59. layer.addOverlay(tileset)
  60. viewer.flyTo(tileset)
  61. }
  62. DC.ready({
  63. baseUrl:'../libs/dc-sdk/resources/'
  64. }).then(initViewer)
  65. </script>
  66. </body>
  67. </html>