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- uniform vec4 lightColor;
- uniform vec4 darkColor;
- uniform float frequency;
-
- czm_material czm_getMaterial(czm_materialInput materialInput){
- czm_material material = czm_getDefaultMaterial(materialInput);
-
- vec3 scaled = materialInput.str * frequency;
- float t = abs(czm_snoise(scaled));
-
- vec4 color = mix(lightColor, darkColor, t);
- material.diffuse = color.rgb;
- material.alpha = color.a;
-
- return material;
- }
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