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- uniform vec4 color;
- uniform float speed;
- czm_material czm_getMaterial(czm_materialInput materialInput){
- czm_material material = czm_getDefaultMaterial(materialInput);
- vec2 st = materialInput.st;
- float time = fract(czm_frameNumber * speed / 1000.0);
- float alpha = abs(smoothstep(0.5,1.,fract( -st.t - time)));
- alpha += .1;
- material.alpha = alpha;
- material.diffuse = color.rgb;
- return material;
- }
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