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shp_style_and_shader.html 2.6KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width,initial-scale=1.0">
  6. <title>dc-example</title>
  7. <script src='/libs/dc-sdk/dc.base.min.js'></script>
  8. <script src='/libs/dc-sdk/dc.core.min.js'></script>
  9. <script>DC.baseUrl='../libs/dc-sdk/resources/'</script>
  10. <link href='/libs/dc-sdk/dc.core.min.css' type='text/css' rel='stylesheet'>
  11. <link href='../index.css' type='text/css' rel='stylesheet'>
  12. <style>
  13. *{
  14. margin: 0;
  15. padding: 0;
  16. }
  17. html,body,#viewer-container{
  18. width: 100%;
  19. height: 100%;
  20. overflow: hidden;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="viewer-container" class="viewer-container"></div>
  26. <script>
  27. let viewer = undefined
  28. function initViewer() {
  29. viewer = new DC.Viewer('viewer-container')
  30. let baseLayer = DC.ImageryLayerFactory.createAmapImageryLayer()
  31. baseLayer.defaultBrightness = 0.1
  32. viewer.addBaseLayer( baseLayer)
  33. let layer = new DC.TilesetLayer('layer')
  34. viewer.addLayer(layer)
  35. let tileset = new DC.Tileset(
  36. '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
  37. )
  38. let style = new DC.TilesetStyle()
  39. style.color = {
  40. conditions: [
  41. ['${Height} >= 300', 'rgba(45, 0, 75, 0.5)'],
  42. ['${Height} >= 200', 'rgb(102, 71, 151)'],
  43. ['${Height} >= 100', 'rgb(170, 162, 204)'],
  44. ['${Height} >= 50', 'rgb(224, 226, 238)'],
  45. ['${Height} >= 25', 'rgb(252, 230, 200)'],
  46. ['${Height} >= 10', 'rgb(248, 176, 87)'],
  47. ['${Height} >= 5', 'rgb(198, 106, 11)'],
  48. ['true', 'rgb(127, 59, 8)']
  49. ]
  50. }
  51. tileset.setStyle(style)
  52. let customShader = new DC.CustomShader({
  53. fragmentShaderText:`
  54. void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
  55. vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
  56. float glowRange = 100.0; // 光环的移动范围(高度)
  57. vec4 temp = vec4(material.diffuse,material.alpha); // 颜色
  58. temp *= vec4(vec3(position.z / 100.0), 1.0); // 渐变
  59. // 动态光环
  60. float time = fract(czm_frameNumber / 360.0);
  61. time = abs(time - 0.5) * 2.0;
  62. float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
  63. material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
  64. }
  65. `
  66. })
  67. tileset.setCustomShader(customShader)
  68. layer.addOverlay(tileset)
  69. viewer.flyTo(tileset)
  70. }
  71. DC.ready({
  72. baseUrl:'../libs/dc-sdk/resources/'
  73. }).then(initViewer)
  74. </script>
  75. </body>
  76. </html>