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- const { Cesium } = DC.Namespace
-
- import ContentState from './Enum/ContentState.js';
- import RangeMode from './Enum/RangeMode.js';
- function S3MLayerScheduler (){
- this._stack = [];
- }
-
- function sortComparator(a, b) {
- if (b.distanceToCamera === 0 && a.distanceToCamera === 0) {
- return b.centerZDepth - a.centerZDepth;
- }
-
- return b.distanceToCamera - a.distanceToCamera;
- }
-
-
- function updateChildren(layer, tile, stack, frameState) {
- let i;
- let children = tile.children;
- let length = children.length;
-
- for (i = 0; i < length; ++i) {
- updateTile(frameState, layer, children[i]);
- }
-
- children.sort(sortComparator);
-
- let refines = true;
- let anyChildrenVisible = false;
- let minIndex = -1;
- let minimumPriority = Number.MAX_VALUE;
- let checkChildRefins = true;
-
- for (i = 0; i < length; ++i) {
- let child = children[i];
- if (child.foveatedFactor < minimumPriority) {
- minIndex = i;
- minimumPriority = child.foveatedFactor;
- }
-
- if (child.visible) {
- stack.push(child);
- anyChildrenVisible = true;
- } else {
- loadTile(layer, child, frameState);
- touchTile(layer, child, frameState);
- processTile(layer, child, frameState);
- }
-
- let childRefines = child.renderable;
- if(checkChildRefins){
- refines = refines && childRefines;
- }
- }
-
- if (!anyChildrenVisible) {
- refines = false;
- }
-
- if (minIndex !== -1) {
- let minPriorityChild = children[minIndex];
- minPriorityChild.wasMinPriorityChild = true;
- let priorityHolder = (tile.wasMinPriorityChild || tile.isRootTile) &&
- minimumPriority <= tile.priorityHolder.foveatedFactor ? tile.priorityHolder : tile;
- priorityHolder.foveatedFactor = Math.min(minPriorityChild.foveatedFactor, priorityHolder.foveatedFactor);
- priorityHolder.distanceToCamera = Math.min(minPriorityChild.distanceToCamera, priorityHolder.distanceToCamera);
-
- for (i = 0; i < length; ++i) {
- let child = children[i];
- child.priorityHolder = priorityHolder;
- }
- }
-
- return refines;
- }
-
- function selectTile(layer, tile, frameState) {
- if(tile.selectedFrame === frameState.frameNumber || !tile.renderable){
- return ;
- }
-
- layer._selectedTiles.push(tile);
- tile.selectedFrame = frameState.frameNumber;
- }
-
- function loadTile(layer, tile, frameState) {
- if(tile.requestedFrame === frameState.frameNumber || tile.contentState !== ContentState.UNLOADED) {
- return ;
- }
-
- layer._requestTiles.push(tile);
- tile.requestedFrame = frameState.frameNumber;
- }
-
- function processTile(layer, tile, frameState) {
- if(tile.processFrame === frameState.frameNumber || tile.contentState !== ContentState.READY || tile.renderable) {
- return ;
- }
-
- tile.processFrame = frameState.frameNumber;
- layer._processTiles.push(tile);
- }
-
- function touchTile(layer, tile, frameState) {
- if (tile.touchedFrame === frameState.frameNumber) {
- return;
- }
-
- layer._cache.touch(tile);
- tile.touchedFrame = frameState.frameNumber;
- }
-
- function updateVisibility(layer, tile, frameState) {
- if (tile.updatedVisibilityFrame === frameState.frameNumber) {
- return;
- }
-
- tile.updatedVisibilityFrame = frameState.frameNumber;
- tile.updateVisibility(frameState, layer);
- }
-
- function updateTileVisibility(frameState, layer, tile) {
- updateVisibility(layer, tile, frameState);
- }
-
- function updateMinimumMaximumPriority(layer, tile) {
- layer._maximumPriority.distance = Math.max(tile.distanceToCamera, layer._maximumPriority.distance);
- layer._minimumPriority.distance = Math.min(tile.distanceToCamera, layer._minimumPriority.distance);
- layer._maximumPriority.depth = Math.max(tile.depth, layer._maximumPriority.depth);
- layer._minimumPriority.depth = Math.min(tile.depth, layer._minimumPriority.depth);
- layer._maximumPriority.foveatedFactor = Math.max(tile.foveatedFactor, layer._maximumPriority.foveatedFactor);
- layer._minimumPriority.foveatedFactor = Math.min(tile.foveatedFactor, layer._minimumPriority.foveatedFactor);
- layer._maximumPriority.pixel = Math.max(tile.pixel, layer._maximumPriority.pixel);
- layer._minimumPriority.pixel = Math.min(tile.pixel, layer._minimumPriority.pixel);
- }
-
- function updateTile(frameState, layer, tile) {
- updateTileVisibility(frameState, layer, tile);
- tile.wasMinPriorityChild = false;
- tile.priorityHolder = tile;
- updateMinimumMaximumPriority(layer, tile);
- tile.shouldSelect = false;
- tile.selected = false;
- }
-
- function canTraverse(layer, tile) {
- if (tile.children.length === 0) {
- return false;
- }
-
- if(tile.lodRangeMode === RangeMode.Pixel){
- return tile.pixel / layer.lodRangeScale > tile.lodRangeData;
- }
-
-
- return tile.distanceToCamera * layer.lodRangeScale < tile.lodRangeData;
- }
-
- function traversal(layer, stack, frameState) {
- while(stack.length) {
- let tile = stack.pop();
- let parent = tile.parent;
- let parentRefines = !Cesium.defined(parent) || parent.refines;
- let refines = false;
-
- if (canTraverse(layer, tile)) {
- refines = updateChildren(layer, tile, stack, frameState) && parentRefines;
- }
-
- let stoppedRefining = !refines && parentRefines;
-
- loadTile(layer, tile, frameState);
- processTile(layer, tile, frameState);
- if (stoppedRefining) {
- selectTile(layer, tile, frameState);
- }
-
- touchTile(layer, tile, frameState);
- tile.refines = refines;
- }
- }
-
- function selectRootTiles(layer, stack, frameState) {
- stack.length = 0;
- for(let i = 0,j = layer._rootTiles.length;i < j;i++){
- let rootTile = layer._rootTiles[i];
- updateTile(frameState, layer, rootTile);
- if(!rootTile.visible) {
- continue ;
- }
-
- stack.push(rootTile);
- }
- }
-
- function updatePriority(layer, frameState) {
- let requestTiles = layer._requestTiles;
- let length = requestTiles.length;
- for (let i = 0; i < length; ++i) {
- requestTiles[i].updatePriority(layer, frameState);
- }
- }
-
- S3MLayerScheduler.prototype.schedule = function(layer, frameState) {
- let stack = this._stack;
- selectRootTiles(layer, stack, frameState);
- traversal(layer, stack, frameState);
- updatePriority(layer, frameState);
- };
-
- export default S3MLayerScheduler;
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