|  |  | @@ -98,7 +98,7 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | * @return {Cesium.GeometryInstance} | 
		
	
		
			
			|  |  |  | */ | 
		
	
		
			
			|  |  |  | _createCylinderInstance(topPts, bottomPts, height) { | 
		
	
		
			
			|  |  |  | let newpts = bottomPts.slice() | 
		
	
		
			
			|  |  |  | let new_pts = bottomPts.slice() | 
		
	
		
			
			|  |  |  | let length = bottomPts.length | 
		
	
		
			
			|  |  |  | let len_2 = 2 * length | 
		
	
		
			
			|  |  |  | let sts = [] | 
		
	
	
		
			
			|  |  | @@ -121,13 +121,13 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | for (let i in ep) { | 
		
	
		
			
			|  |  |  | newpts.push(ep[length - i - 1]) | 
		
	
		
			
			|  |  |  | new_pts.push(ep[length - i - 1]) | 
		
	
		
			
			|  |  |  | sts.push(1 - i * st_interval, 1) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | let polygon = Cesium.PolygonGeometry.createGeometry( | 
		
	
		
			
			|  |  |  | new Cesium.PolygonGeometry({ | 
		
	
		
			
			|  |  |  | polygonHierarchy: new Cesium.PolygonHierarchy(newpts), | 
		
	
		
			
			|  |  |  | polygonHierarchy: new Cesium.PolygonHierarchy(new_pts), | 
		
	
		
			
			|  |  |  | perPositionHeight: true, | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | ) | 
		
	
	
		
			
			|  |  | @@ -183,7 +183,7 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | _updatePrimitives() { | 
		
	
		
			
			|  |  |  | this._delegate.removeAll() | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const isGroud = this._center.alt === 0 | 
		
	
		
			
			|  |  |  | const isGround = this._center.alt === 0 | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | let topPositions = this._computeEllipsePositions( | 
		
	
		
			
			|  |  |  | this._center, | 
		
	
	
		
			
			|  |  | @@ -205,14 +205,14 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | polygonHierarchy: new Cesium.PolygonHierarchy( | 
		
	
		
			
			|  |  |  | this._computeEllipsePositions(this._center, this._bottomRadius * 2) | 
		
	
		
			
			|  |  |  | ), | 
		
	
		
			
			|  |  |  | perPositionHeight: !isGroud, | 
		
	
		
			
			|  |  |  | perPositionHeight: !isGround, | 
		
	
		
			
			|  |  |  | }), | 
		
	
		
			
			|  |  |  | asynchronous: false, | 
		
	
		
			
			|  |  |  | }), | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | // ring | 
		
	
		
			
			|  |  |  | let ring = isGroud | 
		
	
		
			
			|  |  |  | let ring = isGround | 
		
	
		
			
			|  |  |  | ? new Cesium.GroundPrimitive(circleOpt) | 
		
	
		
			
			|  |  |  | : new Cesium.Primitive(circleOpt) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
			|  |  | @@ -223,7 +223,7 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | // circle | 
		
	
		
			
			|  |  |  | let circle = isGroud | 
		
	
		
			
			|  |  |  | let circle = isGround | 
		
	
		
			
			|  |  |  | ? new Cesium.GroundPrimitive(circleOpt) | 
		
	
		
			
			|  |  |  | : new Cesium.Primitive(circleOpt) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
			|  |  | @@ -249,7 +249,7 @@ class LightCylinderPrimitive extends Overlay { | 
		
	
		
			
			|  |  |  | asynchronous: false, | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (isGroud) { | 
		
	
		
			
			|  |  |  | if (isGround) { | 
		
	
		
			
			|  |  |  | Cesium.GroundPrimitive.initializeTerrainHeights().then(() => { | 
		
	
		
			
			|  |  |  | this._delegate.add(ring) | 
		
	
		
			
			|  |  |  | this._delegate.add(circle) |