| return this | return this | ||||
| } | } | ||||
| /** | |||||
| * | |||||
| * @param windowPosition | |||||
| * @returns {Promise} | |||||
| */ | |||||
| getImageryLayerInfo(windowPosition) { | |||||
| let ray = this._delegate.camera.getPickRay(windowPosition) | |||||
| return this._delegate.imageryLayers.pickImageryLayerFeatures( | |||||
| ray, | |||||
| this._delegate.scene | |||||
| ) | |||||
| } | |||||
| /** | /** | ||||
| * Adds the terrain | * Adds the terrain | ||||
| * @param terrain | * @param terrain |