| @@ -67,30 +67,6 @@ class Tileset extends Overlay { | |||
| }) | |||
| } | |||
| } | |||
| // sets fragmentShader | |||
| if ( | |||
| this._fragmentShader && | |||
| model && | |||
| model._sourcePrograms && | |||
| model._rendererResources | |||
| ) { | |||
| Object.keys(model._sourcePrograms).forEach(key => { | |||
| let program = model._sourcePrograms[key] | |||
| let sourceShaders = model._rendererResources.sourceShaders | |||
| if (this._replaceFS) { | |||
| sourceShaders[program.fragmentShader] = this._fragmentShader | |||
| } else { | |||
| let oldFS = sourceShaders[program.fragmentShader] | |||
| sourceShaders[program.fragmentShader] = oldFS.replace( | |||
| 'gl_FragColor = vec4(color, 1.0);\n}', | |||
| `gl_FragColor = vec4(color, 1.0); | |||
| ${this._fragmentShader}\n} | |||
| ` | |||
| ) | |||
| } | |||
| }) | |||
| model._shouldRegenerateShaders = true | |||
| } | |||
| } | |||
| /** | |||
| @@ -240,42 +216,6 @@ class Tileset extends Overlay { | |||
| return this | |||
| } | |||
| /** | |||
| * Sets feature FS | |||
| * @param fragmentShader | |||
| * @returns {Tileset} | |||
| */ | |||
| setCustomShader(fragmentShader) { | |||
| this._replaceFS = true | |||
| this._fragmentShader = fragmentShader | |||
| this._bindVisibleEvent() | |||
| return this | |||
| } | |||
| /** | |||
| * | |||
| * @param fragmentShader | |||
| * @return {Tileset} | |||
| */ | |||
| replaceFS(fragmentShader) { | |||
| this._replaceFS = true | |||
| this._fragmentShader = fragmentShader | |||
| this._bindVisibleEvent() | |||
| return this | |||
| } | |||
| /** | |||
| * | |||
| * @param fragmentShader | |||
| * @return {Tileset} | |||
| */ | |||
| appendFS(fragmentShader) { | |||
| this._replaceFS = false | |||
| this._fragmentShader = fragmentShader | |||
| this._bindVisibleEvent() | |||
| return this | |||
| } | |||
| /** | |||
| * | |||
| * @param splitDirection | |||