| @@ -4,7 +4,7 @@ uniform float speed; | |||
| czm_material czm_getMaterial(czm_materialInput materialInput){ | |||
| czm_material material = czm_getDefaultMaterial(materialInput); | |||
| vec2 st = materialInput.st * 2.0 - 1.0; | |||
| float t = czm_frameNumber * 10.0 / 1000.0 ; | |||
| float t = czm_frameNumber * speed / 1000.0 ; | |||
| vec3 col = vec3(0.0); | |||
| vec2 p = vec2(sin(t), cos(t)); | |||
| float d = length(st - dot(p, st) * p); | |||