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                        - <!DOCTYPE html>
 - <html lang="en">
 - 
 - <head>
 -   <meta charset="utf-8">
 -   <meta name="viewport" content="width=device-width,initial-scale=1.0">
 -   <title>dc-example</title>
 -   <script src='/libs/dc-sdk/dc.min.js'></script>
 -   <link href='/libs/dc-sdk/dc.min.css' type='text/css' rel='stylesheet'>
 -   <link href='../index.css' type='text/css' rel='stylesheet'>
 - </head>
 - 
 - <body>
 - 
 - <div id="viewer-container" class="viewer-container"></div>
 - <div class="btn-box">
 -   <ul>
 -     <li><button onclick="start()">开始</button></li>
 -     <li><button onclick="stop()">结束</button></li>
 -   </ul>
 - </div>
 - <script>
 -   let viewer = undefined
 -   let aroundPoint = undefined
 - 
 -   function start(){
 -     aroundPoint.start()
 -   }
 - 
 -   function stop(){
 -     aroundPoint.stop()
 -   }
 - 
 -   function initViewer() {
 -     viewer = new DC.Viewer('viewer-container')
 -     let baseLayer = DC.ImageryLayerFactory.createImageryLayer(DC.ImageryType.AMAP,{
 -       style:'img',
 -       crs:'WGS84'
 -     })
 -     viewer.addBaseLayer( baseLayer,{
 -       brightness : 0.1
 -     })
 -     aroundPoint  = new DC.AroundPoint(viewer,'121.48914778697578,31.21498411014459',{pitch:-41,range:2000})
 -     let layer = new DC.TilesetLayer('layer').addTo(viewer)
 -     let tileset = new DC.Tileset(
 -       '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
 -     )
 -     let customShader =  new DC.CustomShader({
 -       fragmentShaderText:`
 -       void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
 -          vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
 -          float glowRange = 100.0; // 光环的移动范围(高度)
 -          vec4 temp = vec4(0.2,  0.5, 1.0, 1.0); // 颜色
 -          temp *= vec4(vec3(position.z / 100.0), 1.0);  // 渐变
 -          // 动态光环
 -          float time = fract(czm_frameNumber / 360.0);
 -          time = abs(time - 0.5) * 2.0;
 -          float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
 -          material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
 -        }
 -       `
 -     })
 -     tileset.setCustomShader(customShader)
 -     layer.addOverlay(tileset)
 -     viewer.flyTo(tileset)
 -   }
 -   DC.ready({
 -     baseUrl:'../libs/dc-sdk/resources/'
 -   }).then(initViewer)
 - </script>
 - </body>
 - </html>
 
 
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