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                        - <!DOCTYPE html>
 - <html lang="en">
 -   <head>
 -     <meta charset="utf-8" />
 -     <meta name="viewport" content="width=device-width,initial-scale=1.0" />
 -     <title>dc-example</title>
 -     <script src="/libs/dc-sdk/dc.min.js"></script>
 -     <script src="../dat.gui.min.js"></script>
 -     <link href="/libs/dc-sdk/dc.min.css" type="text/css" rel="stylesheet" />
 -     <link href="../index.css" type="text/css" rel="stylesheet" />
 -   </head>
 - 
 -   <body>
 -     <div id="viewer-container" class="viewer-container"></div>
 -     <script>
 -       DC.config.baseUrl = '../libs/dc-sdk/resources/'
 -       let viewer = new DC.Viewer('viewer-container')
 - 
 - 
 -       let effect = new DC.Effect(viewer)
 -       effect.bloom.enable = true
 -       effect.bloom.brightness = 0.3
 - 
 -       let layer = new DC.TilesetLayer('layer')
 -       viewer.addLayer(layer)
 -       let build = new DC.Tileset(
 -         'http://resource.dvgis.cn/data/3dtiles/ljz/tileset.json',
 -         { skipLevels: true }
 -       )
 -       let customShader = new DC.CustomShader({
 -         fragmentShaderText: `
 -       void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
 -          vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
 -          float glowRange = 100.0; // 光环的移动范围(高度)
 -          vec4 temp = vec4(0.2,  0.5, 1.0, 1.0); // 颜色
 -          temp *= vec4(vec3(position.z / 100.0), 1.0);  // 渐变
 -          // 动态光环
 -          float time = fract(czm_frameNumber / 360.0);
 -          time = abs(time - 0.5) * 2.0;
 -          float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
 -          material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
 -        }
 -       `,
 -       })
 -       build.setCustomShader(customShader)
 -       layer.addOverlay(build)
 -       viewer.flyTo(build)
 - 
 - 
 - 
 - 
 -       let controls = {
 -         enable: true,
 -         contrast: 128,
 -         brightness: 0.3,
 -         delta: 1,
 -         sigma: 3.8,
 -         stepSize: 5,
 -       }
 -       let gui = new dat.GUI()
 -       gui.add(controls, 'enable').onChange((value) => {
 -         effect.bloom.enable = value
 -       })
 -       gui
 -         .add(controls, 'contrast', 0, 255)
 -         .step(1)
 -         .onChange((value) => {
 -           effect.bloom.contrast = value
 -         })
 -       gui
 -         .add(controls, 'brightness', -5, 5)
 -         .step(0.1)
 -         .onChange((value) => {
 -           effect.bloom.brightness = value
 -         })
 -       gui
 -         .add(controls, 'delta', 0, 5)
 -         .step(0.1)
 -         .onChange((value) => {
 -           effect.bloom.delta = value
 -         })
 -       gui
 -         .add(controls, 'sigma', 0, 5)
 -         .step(0.1)
 -         .onChange((value) => {
 -           effect.bloom.delta = value
 -         })
 -       gui
 -         .add(controls, 'stepSize', 0, 10)
 -         .step(0.1)
 -         .onChange((value) => {
 -           effect.bloom.delta = value
 -         })
 -     </script>
 -   </body>
 - </html>
 
 
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