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                        - <!DOCTYPE html>
 - <html lang="en">
 -   <head>
 -     <meta charset="utf-8" />
 -     <meta name="viewport" content="width=device-width,initial-scale=1.0" />
 -     <title>dc-example</title>
 -     <script src="/libs/dc-sdk/dc.min.js"></script>
 -     <link href="/libs/dc-sdk/dc.min.css" type="text/css" rel="stylesheet" />
 -     <link href="../index.css" type="text/css" rel="stylesheet" />
 -   </head>
 - 
 -   <body>
 -     <div id="viewer-container" class="viewer-container"></div>
 -     <div class="btn-box">
 -       <ul>
 -         <li><input type="checkbox" name="check_loop" /> 是否循环</li>
 -         <li><button onclick="start()">开始</button></li>
 -         <li><button onclick="pause()">暂停</button></li>
 -         <li><button onclick="restore()">继续</button></li>
 -       </ul>
 -     </div>
 -     <script>
 -       DC.config.baseUrl = '../libs/dc-sdk/resources/'
 -       let viewer = new DC.Viewer('viewer-container')
 -       let baseLayer = DC.ImageryLayerFactory.createAMapImageryLayer({
 -         style: 'img',
 -         crs: 'WGS84',
 -       })
 -       viewer.addBaseLayer(baseLayer, { brightness: 0.1 })
 -       let layer = new DC.TilesetLayer('layer').addTo(viewer)
 -       let tileset = new DC.Tileset(
 -         '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
 -       )
 -       let customShader = new DC.CustomShader({
 -         fragmentShaderText: `
 -       void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
 -          vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
 -          float glowRange = 100.0; // 光环的移动范围(高度)
 -          vec4 temp = vec4(0.2,  0.5, 1.0, 1.0); // 颜色
 -          temp *= vec4(vec3(position.z / 100.0), 1.0);  // 渐变
 -          // 动态光环
 -          float time = fract(czm_frameNumber / 360.0);
 -          time = abs(time - 0.5) * 2.0;
 -          float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
 -          material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
 -        }
 -       `,
 -       })
 -       tileset.setCustomShader(customShader)
 -       layer.addOverlay(tileset)
 - 
 -       viewer.flyTo(tileset)
 - 
 -       let flying = undefined
 - 
 -       function start() {
 -         let checked = document.getElementsByName('check_loop')[0].checked
 -         flying = new DC.Flying(viewer, {
 -           loop: checked,
 -           dwellTime: 3,
 -         })
 -         flying.positions = [
 -           {
 -             lng: 121.46748793889597,
 -             lat: 31.22345700031846,
 -             alt: 1082.6691622203975,
 -             heading: 0.9161118327237789,
 -             pitch: -38.63414039808751,
 -           },
 -           {
 -             lng: 121.49543157056694,
 -             lat: 31.219611353179484,
 -             alt: 663.5376240776116,
 -             heading: 0.9161124649627334,
 -             pitch: -38.63418986635751,
 -           },
 -           {
 -             lng: 121.53162234574106,
 -             lat: 31.228003869427294,
 -             alt: 1891.926162456467,
 -             heading: 298.6565902579582,
 -             pitch: -33.67285705092492,
 -           },
 -           {
 -             lng: 121.54438164431083,
 -             lat: 31.25201585389836,
 -             alt: 1441.4625182144541,
 -             heading: 298.65660919687264,
 -             pitch: -33.6728415156399,
 -           },
 -         ]
 -         flying.start()
 -       }
 - 
 -       function pause() {
 -         flying.pause()
 -       }
 - 
 -       function restore() {
 -         flying.restore()
 -       }
 -     </script>
 -   </body>
 - </html>
 
 
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