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- uniform vec4 cementColor;
- uniform float grainScale;
- uniform float roughness;
-
- czm_material czm_getMaterial(czm_materialInput materialInput){
- czm_material material = czm_getDefaultMaterial(materialInput);
-
- float noise = czm_snoise(materialInput.st / grainScale);
- noise = pow(noise, 5.0) * roughness;
-
- vec4 color = cementColor;
- color.rgb += noise;
-
- material.diffuse = color.rgb;
- material.alpha = color.a;
-
- return material;
- }
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