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                        - <!DOCTYPE html>
 - <html lang="en">
 - 
 - <head>
 -   <meta charset="utf-8">
 -   <meta name="viewport" content="width=device-width,initial-scale=1.0">
 -   <title>dc-example</title>
 -   <script src='/libs/dc-sdk/dc.base.min.js'></script>
 -   <script src='/libs/dc-sdk/dc.core.min.js'></script>
 - 
 -   <script>DC.baseUrl='../libs/dc-sdk/resources/'</script>
 -   <link href='/libs/dc-sdk/dc.core.min.css' type='text/css' rel='stylesheet'>
 -   <link href='../index.css' type='text/css' rel='stylesheet'>
 -   <style>
 -     *{
 -       margin: 0;
 -       padding: 0;
 -     }
 -     html,body,#viewer-container{
 -       width: 100%;
 -       height: 100%;
 -       overflow: hidden;
 -     }
 -   </style>
 - </head>
 - 
 - <body>
 - 
 - <div id="viewer-container" class="viewer-container"></div>
 - <script>
 -   let viewer = undefined
 - 
 -   function initViewer() {
 -     viewer = new DC.Viewer('viewer-container')
 -     let  baseLayer = DC.ImageryLayerFactory.createAmapImageryLayer()
 -      baseLayer.defaultBrightness = 0.1
 -     viewer.addBaseLayer( baseLayer)
 -     let layer = new DC.TilesetLayer('layer')
 -     viewer.addLayer(layer)
 -     let tileset = new DC.Tileset(
 -       '//resource.dvgis.cn/data/3dtiles/ljz/tileset.json'
 -     )
 -     let style = new DC.TilesetStyle()
 -     style.color = {
 -       conditions: [
 -         ['${Height} >= 300', 'rgba(45, 0, 75, 0.5)'],
 -         ['${Height} >= 200', 'rgb(102, 71, 151)'],
 -         ['${Height} >= 100', 'rgb(170, 162, 204)'],
 -         ['${Height} >= 50', 'rgb(224, 226, 238)'],
 -         ['${Height} >= 25', 'rgb(252, 230, 200)'],
 -         ['${Height} >= 10', 'rgb(248, 176, 87)'],
 -         ['${Height} >= 5', 'rgb(198, 106, 11)'],
 -         ['true', 'rgb(127, 59, 8)']
 -       ]
 -     }
 -     tileset.setStyle(style)
 - 
 -     let customShader =  new DC.CustomShader({
 -       fragmentShaderText:`
 -       void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
 -          vec4 position = czm_inverseModelView * vec4(fsInput.attributes.positionEC,1); // 位置
 -          float glowRange = 100.0; // 光环的移动范围(高度)
 -          vec4 temp = vec4(material.diffuse,material.alpha); // 颜色
 -          temp *= vec4(vec3(position.z / 100.0), 1.0);  // 渐变
 -          // 动态光环
 -          float time = fract(czm_frameNumber / 360.0);
 -          time = abs(time - 0.5) * 2.0;
 -          float diff = step(0.005, abs( clamp(position.z / glowRange, 0.0, 1.0) - time));
 -          material.diffuse = vec3(temp.rgb + temp.rgb * (1.0 - diff)) ;
 -        }
 -       `
 -     })
 -     tileset.setCustomShader(customShader)
 -     layer.addOverlay(tileset)
 -     viewer.flyTo(tileset)
 -   }
 -     DC.ready({
 -     baseUrl:'../libs/dc-sdk/resources/'
 -   }).then(initViewer)
 - </script>
 - </body>
 - </html>
 
 
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