| 
                        123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 | 
                        - const  { Cesium }  = DC.Namespace
 - 
 - import ContentState from './Enum/ContentState.js';
 - import RangeMode from './Enum/RangeMode.js';
 - function S3MLayerScheduler (){
 -     this._stack = [];
 - }
 - 
 - function sortComparator(a, b) {
 -     if (b.distanceToCamera === 0 && a.distanceToCamera === 0) {
 -         return b.centerZDepth - a.centerZDepth;
 -     }
 - 
 -     return b.distanceToCamera - a.distanceToCamera;
 - }
 - 
 - 
 - function updateChildren(layer, tile, stack, frameState) {
 -     let i;
 -     let children = tile.children;
 -     let length = children.length;
 - 
 -     for (i = 0; i < length; ++i) {
 -         updateTile(frameState, layer, children[i]);
 -     }
 - 
 -     children.sort(sortComparator);
 - 
 -     let refines = true;
 -     let anyChildrenVisible = false;
 -     let minIndex = -1;
 -     let minimumPriority = Number.MAX_VALUE;
 -     let checkChildRefins = true;
 - 
 -     for (i = 0; i < length; ++i) {
 -         let child = children[i];
 -         if (child.foveatedFactor < minimumPriority) {
 -             minIndex = i;
 -             minimumPriority = child.foveatedFactor;
 -         }
 - 
 -         if (child.visible) {
 -             stack.push(child);
 -             anyChildrenVisible = true;
 -         } else {
 -             loadTile(layer, child, frameState);
 -             touchTile(layer, child, frameState);
 -             processTile(layer, child, frameState);
 -         }
 - 
 -         let childRefines = child.renderable;
 -         if(checkChildRefins){
 -             refines = refines && childRefines;
 -         }
 -     }
 - 
 -     if (!anyChildrenVisible) {
 -         refines = false;
 -     }
 - 
 -     if (minIndex !== -1) {
 -         let minPriorityChild = children[minIndex];
 -         minPriorityChild.wasMinPriorityChild = true;
 -         let priorityHolder = (tile.wasMinPriorityChild || tile.isRootTile) &&
 -         minimumPriority <= tile.priorityHolder.foveatedFactor ? tile.priorityHolder : tile;
 -         priorityHolder.foveatedFactor = Math.min(minPriorityChild.foveatedFactor, priorityHolder.foveatedFactor);
 -         priorityHolder.distanceToCamera = Math.min(minPriorityChild.distanceToCamera, priorityHolder.distanceToCamera);
 - 
 -         for (i = 0; i < length; ++i) {
 -             let child = children[i];
 -             child.priorityHolder = priorityHolder;
 -         }
 -     }
 - 
 -     return refines;
 - }
 - 
 - function selectTile(layer, tile, frameState) {
 -     if(tile.selectedFrame === frameState.frameNumber || !tile.renderable){
 -         return ;
 -     }
 - 
 -     layer._selectedTiles.push(tile);
 -     tile.selectedFrame = frameState.frameNumber;
 - }
 - 
 - function loadTile(layer, tile, frameState) {
 -     if(tile.requestedFrame === frameState.frameNumber || tile.contentState !== ContentState.UNLOADED) {
 -         return ;
 -     }
 - 
 -     layer._requestTiles.push(tile);
 -     tile.requestedFrame = frameState.frameNumber;
 - }
 - 
 - function processTile(layer, tile, frameState) {
 -     if(tile.processFrame === frameState.frameNumber || tile.contentState !== ContentState.READY || tile.renderable) {
 -         return ;
 -     }
 - 
 -     tile.processFrame = frameState.frameNumber;
 -     layer._processTiles.push(tile);
 - }
 - 
 - function touchTile(layer, tile, frameState) {
 -     if (tile.touchedFrame === frameState.frameNumber) {
 -         return;
 -     }
 - 
 -     layer._cache.touch(tile);
 -     tile.touchedFrame = frameState.frameNumber;
 - }
 - 
 - function updateVisibility(layer, tile, frameState) {
 -     if (tile.updatedVisibilityFrame === frameState.frameNumber) {
 -         return;
 -     }
 - 
 -     tile.updatedVisibilityFrame = frameState.frameNumber;
 -     tile.updateVisibility(frameState, layer);
 - }
 - 
 - function updateTileVisibility(frameState, layer, tile) {
 -     updateVisibility(layer, tile, frameState);
 - }
 - 
 - function updateMinimumMaximumPriority(layer, tile) {
 -     layer._maximumPriority.distance = Math.max(tile.distanceToCamera, layer._maximumPriority.distance);
 -     layer._minimumPriority.distance = Math.min(tile.distanceToCamera, layer._minimumPriority.distance);
 -     layer._maximumPriority.depth = Math.max(tile.depth, layer._maximumPriority.depth);
 -     layer._minimumPriority.depth = Math.min(tile.depth, layer._minimumPriority.depth);
 -     layer._maximumPriority.foveatedFactor = Math.max(tile.foveatedFactor, layer._maximumPriority.foveatedFactor);
 -     layer._minimumPriority.foveatedFactor = Math.min(tile.foveatedFactor, layer._minimumPriority.foveatedFactor);
 -     layer._maximumPriority.pixel = Math.max(tile.pixel, layer._maximumPriority.pixel);
 -     layer._minimumPriority.pixel = Math.min(tile.pixel, layer._minimumPriority.pixel);
 - }
 - 
 - function updateTile(frameState, layer, tile) {
 -     updateTileVisibility(frameState, layer, tile);
 -     tile.wasMinPriorityChild = false;
 -     tile.priorityHolder = tile;
 -     updateMinimumMaximumPriority(layer, tile);
 -     tile.shouldSelect = false;
 -     tile.selected = false;
 - }
 - 
 - function canTraverse(layer, tile) {
 -     if (tile.children.length === 0) {
 -         return false;
 -     }
 - 
 -     if(tile.lodRangeMode === RangeMode.Pixel){
 -         return tile.pixel / layer.lodRangeScale > tile.lodRangeData;
 -     }
 - 
 - 
 -     return tile.distanceToCamera * layer.lodRangeScale < tile.lodRangeData;
 - }
 - 
 - function traversal(layer, stack, frameState) {
 -     while(stack.length) {
 -         let tile = stack.pop();
 -         let parent = tile.parent;
 -         let parentRefines = !Cesium.defined(parent) || parent.refines;
 -         let refines = false;
 - 
 -         if (canTraverse(layer, tile)) {
 -             refines = updateChildren(layer, tile, stack, frameState) && parentRefines;
 -         }
 - 
 -         let stoppedRefining = !refines && parentRefines;
 - 
 -         loadTile(layer, tile, frameState);
 -         processTile(layer, tile, frameState);
 -         if (stoppedRefining) {
 -             selectTile(layer, tile, frameState);
 -         }
 - 
 -         touchTile(layer, tile, frameState);
 -         tile.refines = refines;
 -     }
 - }
 - 
 - function selectRootTiles(layer, stack, frameState) {
 -     stack.length = 0;
 -     for(let i = 0,j = layer._rootTiles.length;i < j;i++){
 -         let rootTile = layer._rootTiles[i];
 -         updateTile(frameState, layer, rootTile);
 -         if(!rootTile.visible) {
 -             continue ;
 -         }
 - 
 -         stack.push(rootTile);
 -     }
 - }
 - 
 - function updatePriority(layer, frameState) {
 -     let requestTiles = layer._requestTiles;
 -     let length = requestTiles.length;
 -     for (let i = 0; i < length; ++i) {
 -         requestTiles[i].updatePriority(layer, frameState);
 -     }
 - }
 - 
 - S3MLayerScheduler.prototype.schedule = function(layer, frameState) {
 -     let stack = this._stack;
 -     selectRootTiles(layer, stack, frameState);
 -     traversal(layer, stack, frameState);
 -     updatePriority(layer, frameState);
 - };
 - 
 - export default S3MLayerScheduler;
 
 
  |